static RenderTarget GetTemporary( int width, int height, ImageFormat colorFormat, ImageFormat depthFormat, MultisampleAmount msaa, int numMips )

Summary

Get a temporary render target. You should dispose the returned handle when you're done to return the textures to the pool.

static RenderTarget GetTemporary( int sizeFactor, ImageFormat colorFormat, ImageFormat depthFormat, MultisampleAmount msaa, int numMips )

Summary

Get a temporary render target. You should dispose the returned handle when you're done to return the textures to the pool.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.