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Constructors

functionsSerializedProperty

Properties

data_objectAs
data_objectDescription
data_objectDisplayName
data_objectGroupName
data_objectHasChanges
data_objectIsEditable
data_objectIsField
data_objectIsMethod
data_objectIsMultipleDifferentValues
data_objectIsMultipleValues
data_objectIsNull
data_objectIsNullable
data_objectIsProperty
data_objectIsPublic
data_objectIsValid
data_objectMultipleProperties
data_objectName
data_objectNullableType
data_objectOnChanged
data_objectOnFinishEdit
data_objectOnPreChange
data_objectOnStartEdit
data_objectOrder
data_objectParent
data_objectPropertyType
data_objectSourceFile
data_objectSourceLine

Methods

functionsGetAttributes
functionsGetDefault
functionsGetKey
functionsGetValue
functionsHasAttribute
functionsInvoke
lockNoteChanged
lockNoteFinishEdit
lockNotePreChange
lockNoteStartEdit
functionsSetNullState
functionsSetValue
functionsShouldShow
functionsTryGetAsObject
functionsTryGetAttribute
lockValueToType

Static Methods

remove_circleCreate
functionsDispatchEdited
functionsDispatchPreEdited
functionsFindPathInScene
functionsGetContainingGameObject
menu
Api
Classes
SerializedProperty
NoteChanged

void NoteChanged()

Summary

Our value has changed, maybe our parent would like to know
people
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