s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

lockBaseVirtualPanel

Fields

lock_cellData
lock_created
lock_items
lock_lastCellCreated
lock_removals

Properties

data_objectItem
data_objectItemCount
data_objectItems
data_objectNeedsRebuild
data_objectOnCreateCell
data_objectOnLastCell

Methods

functionsAddItem
functionsAddItems
functionsClear
lockFinalLayoutChildren
lockGetTotalHeight
lockGetVisibleRange
functionsHasData
functionsInsertItem
lockPositionPanel
functionsRemoveAt
functionsRemoveItem
functionsSetItems
functionsTick
lockUpdateLayout
lockUpdateLayoutSpacing
menu
Api
Classes
BaseVirtualPanel
Items

IEnumerable<System.Object> Items { get; set; }

Summary

Replaces the current items. Only triggers a rebuild if the sequence is actually different. When set to an IList (like List<T>), changes to the source list will be automatically detected.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter