s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
voting
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
Voting is open. Play the entries and pick the winner.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Classes
MenuBar
chevron_left
Classes
class
MenuBar
Constructors
functions
MenuBar
Properties
data_object
Menus
data_object
OpenMenu
Methods
functions
AddMenu
functions
CloseAll
functions
OnButtonTyped
lock
OnChildAdded
lock
OnChildRemoved
lock
OnClick
lock
OnMouseOver
functions
Show
MenuBar
A row of menu headings - File, Edit, View. Click one to open it; once one is open, hovering another switches to it.
class
Sandbox.UI
.
account_tree
extends
Panel
Sandbox.Engine
build
Constructors
1
MenuBar
(
)
data_object
Properties
2
Menus
IEnumerable`1
The headings, in order.
OpenMenu
Menu
The heading whose menu is showing, if any.
functions
Methods
8
AddMenu
(
menu
)
Menu
Add a heading. Its row becomes the heading and its options the dropdown.
CloseAll
(
)
Close whatever is open.
OnButtonTyped
(
e
)
Left and right that an open menu didn't use move between the headings.
OnChildAdded
(
child
)
OnChildRemoved
(
child
)
OnClick
(
e
)
OnMouseOver
(
e
)
Once a menu is open, sliding along the headings switches between them.
Show
(
menu
)
Open this heading's menu, closing whichever was open.
Inheritance
Panel
MenuBar
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.