s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
Api
Utility
Noise
FbmVector
chevron_left
Utility
class
Noise
Static Methods
functions
Fbm
functions
FbmVector
functions
Perlin
functions
PerlinField
functions
Simplex
functions
SimplexField
functions
ValueField
FbmVector
Fractional Brownian Motion noise, a.k.a. Fractal Perlin noise.
method
static
static
Vector3
FbmVector
(
int
octaves
,
float
x
,
float
y
)
Parameters
Name
Type
Description
octaves
int
Number of octaves for the noise. Higher values are slower but produce more detailed results. 3 is a good starting point.
x
float
Input on the X axis.
y
= 0
float
Input on the Y axis.
Returns
Type
Description
Vector3
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.