Vector2 Clamp( Vector2 otherMin, Vector2 otherMax )
Vector2 Clamp( float min, float max )

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Description

The Clamp method in the Vector2 struct is used to constrain the current vector's components within the specified minimum and maximum bounds. This method ensures that each component of the vector does not fall below the corresponding component of otherMin or exceed the corresponding component of otherMax.

Usage

To use the Clamp method, you need to have an instance of a Vector2 object. You can then call the method on this instance, passing in two other Vector2 objects that represent the minimum and maximum bounds for clamping.

For example, if you have a vector that represents a position on a 2D plane, and you want to ensure that this position stays within a certain rectangular area, you can use the Clamp method to achieve this.

Example

Vector2 position = new Vector2(5, 10);
Vector2 minBounds = new Vector2(0, 0);
Vector2 maxBounds = new Vector2(10, 10);

Vector2 clampedPosition = position.Clamp(minBounds, maxBounds);
// clampedPosition will be (5, 10) since it is already within the bounds.

position = new Vector2(-5, 15);
clampedPosition = position.Clamp(minBounds, maxBounds);
// clampedPosition will be (0, 10) since it is clamped to the bounds.