Added destructible pots that have a small chance of dropping gold or heal you for the equivalent of a small health potion.
Nerfed player speed whilst aiming down the bow.
Added a sprinter enemy.
Added an elite enemy.
Changed the player model to an improved one.
Changed the non-unique enemy models to the improved player moddel.
Added clothes to the weakest enemy, he is no longer named.
Animated crowds. They will cheer when you defeat enemies, especially when you defeat a boss.
Added a black vignette when you dash to indicate cooldown.
Changed the pit breaker to a minotaur.
Changed the rock thrower enemy to a humanoid snake.
Added a visible shield model.
Changed the swift bow to allow for holding down attack to auto-fire it.
Enemy targeting when surrounding the player. They should do no longer group up intensely.
Made boss' health bar blue when they are immune to damage.
Arrows should now embed into target better.
Random vertices causing enemies to fly when rag dolling.
Player armor is non-existent or works really poorly now. We did not have time to model, weight paint, and apply it all for this game jam.