New Enemies, Reworked Enemies, Breakable Pots

23 September 2026
18 changes in this update

Added

12 changes
  • Added destructible pots that have a small chance of dropping gold or heal you for the equivalent of a small health potion.

  • Nerfed player speed whilst aiming down the bow.

  • Added a sprinter enemy.

  • Added an elite enemy.

  • Changed the player model to an improved one.

  • Changed the non-unique enemy models to the improved player moddel.

  • Added clothes to the weakest enemy, he is no longer named.

  • Animated crowds. They will cheer when you defeat enemies, especially when you defeat a boss.

  • Added a black vignette when you dash to indicate cooldown.

  • Changed the pit breaker to a minotaur.

  • Changed the rock thrower enemy to a humanoid snake.

  • Added a visible shield model.

Improved

4 changes
  • Changed the swift bow to allow for holding down attack to auto-fire it.

  • Enemy targeting when surrounding the player. They should do no longer group up intensely.

  • Made boss' health bar blue when they are immune to damage.

  • Arrows should now embed into target better.

Fixed

1 change
  • Random vertices causing enemies to fly when rag dolling.

Known Issues

1 change
  • Player armor is non-existent or works really poorly now. We did not have time to model, weight paint, and apply it all for this game jam.