Added an overflow system (chest next to the storage) to combat exiting a run without enough space for all your rewards. Note: You must clear this before you can start a new run.
Added a slight damage falloff to bows to nerf their range a bit.
Killing a boss causes all other ads to die. It felt lackluster killing a boss and dying to a tiny enemy in the same depth.
Made it so melee weapons hit more than one enemy at a time.
Added models to individual melee weapons.
Added weak spots to bosses. Hit them to deal more damage.
Firing a longbow at the perfect time will result in a stronger piercing shot.
Added an overflow system to those of you forgot to check your inventory/storage size before you decided to extract from a run. This is a new chest next to your storage.
Added Depth Stones. These will allow you to get a randomised run that starts at a specific depth. Can be purchased at the shop.
Added a specific combo attack to the rapier. Successfully finishing it will stun enemies.
Added a specific combo attack to the heavy sword. This deals the most damage.
Made it so you can attack to perform sword combos. This only works per combo so you cannot just hold down attack to auto attack.
Improved overall feel of melee weapons.
Changed the "Extracted & Failed Run" screen to be more polished.
Added a shield model so you know you're holding a shield.
Enemies flinch a little when hit.
Changed the rarity of Ranger Boots to be legendary (previously Epic).
Adjusted the tutorial to include the grind stone, crafting, and the shop.
Nerfed the homing arrow deflection from the purple enemies.
Fixed a bug that caused Healers to vibe next to bosses (they would walk over and AFK).
Fixed a bug that caused non-hosts to drink infinite bevvys.
Performing an attack whilst having a shield equipped looks slightly odd for other players.
Hitting multiple enemies with a melee weapon results in many sounds playing at once... It is loud.