Added

1 change
  • Added missing ambient occlusion and bloom

Improved

1 change
  • Recompiled assets to take advantage of new build size changes

Added

1 change
  • Added achievements. There are only 3 now, with a few more to come once I have the customization system in place.

Fixed

1 change
  • Added the leaderboard to the main menu

2 changes in this update

Added

1 change
  • Added a new charging enemy

Improved

1 change
  • VFX on Spawning enemies

3 changes in this update

Added

2 changes
  • Added tutorial step for targets.

  • Added small grace window after being hit.

Improved

1 change
  • Improved feedback on player being hit.

4 changes in this update

Improved

2 changes
  • Improved color grading

  • Lowered Enemy spawn cap to reduce performance issues

Fixed

2 changes
  • Fixed performance issues with table colliders

  • Fixed performance issues with ragdoll lifetime

3 changes in this update

Added

1 change
  • Added screen shake and hit stop effects

Improved

2 changes
  • Rebalanced damage values

  • Reduced spawning weight for ranged enemies

3 changes in this update

Added

3 changes
  • Added kill streak and scoring system

  • Added leaderboards

  • Added new movement speed buffs triggered by bow attacks

5 changes in this update

Added

2 changes
  • Added a dash mechanic.

  • Added a new intro panel to explain the game.

Improved

2 changes
  • Reworked numbers on enemy health and damage.

  • Visual to player hit.

Fixed

1 change
  • Fixed keybinding for drink.