Added missing ambient occlusion and bloom
Recompiled assets to take advantage of new build size changes
Added achievements. There are only 3 now, with a few more to come once I have the customization system in place.
Added the leaderboard to the main menu
Added a new charging enemy
VFX on Spawning enemies
Added tutorial step for targets.
Added small grace window after being hit.
Improved feedback on player being hit.
Improved color grading
Lowered Enemy spawn cap to reduce performance issues
Fixed performance issues with table colliders
Fixed performance issues with ragdoll lifetime
Added screen shake and hit stop effects
Rebalanced damage values
Reduced spawning weight for ranged enemies
Added kill streak and scoring system
Added leaderboards
Added new movement speed buffs triggered by bow attacks
Added a dash mechanic.
Added a new intro panel to explain the game.
Reworked numbers on enemy health and damage.
Visual to player hit.
Fixed keybinding for drink.