Weapon blocking - Hold right mouse button to guard against frontal attacks. Normal blocks reduce damage by 50% and consume 15 stamina per hit.
Perfect parries - Block just before an attack lands to prevent all damage without spending stamina or triggering the block cooldown.
Counterattack openings - Parrying swordsmen, spearmen, and berserkers interrupts their attacks and leaves them vulnerable.
Blocking animations for swords, axes, hammers, and dual weapons.
Skeleton Axemen - Heavy melee fighters with powerful axe attacks.
Skeleton Spearmen - Keep their distance, retreat when pressured, and strike with long thrusts.
Skeleton Archers - Fire physical arrows, retreat from approaching players, and reposition to find a clear shot.
Skeleton Berserkers - Aggressive fighters with two-hit axe combos. At 40% health, they enter a frenzy and switch to faster three-hit combos.
Armored enemy variants with increased health.
Strength-enhanced enemies - Deal 40% more damage and display a crimson and gold aura.
Speed-enhanced enemies - Gain 20% movement and action speed, marked by a cyan and silver aura.
Combined enhancements - Some armored enemies can carry both Strength and Speed.
Shrine of Strength - Grants 30% increased weapon damage for 60 seconds.
Shrine of Speed - Grants 15% increased movement, attack, and action speed for 60 seconds.
Hold E for 5 seconds to activate a shrine. Taking damage, leaving its range, or releasing E interrupts activation.
Strength and Speed blessings can be active together. Reusing a shrine refreshes its effect without stacking the bonus.
Active buffs display their remaining duration on the HUD.
New bow-draw and arrow-impact sounds.
New sounds for raid starts, extraction portals, and poison effects.
Timed combos - Left-click again when the two rings overlap to continue your attack chain.
Expanded the combo input window to up to 300 milliseconds.
Faster transitions into and out of weapon blocking.
Updated swordsman behavior with forward lunges and circling movement between attacks.
Enemy attacks can be interrupted, creating more opportunities to punish aggressive opponents.
Monsters and ordinary chests now have an 85% chance to generate loot.
Successful loot generation provides at least two separate items, with normal stack quantities.
Rare chests retain their previous loot balance.
Optimized grass streaming to spread loading work across frames.
Reduced unnecessary HUD and inventory updates.
Optimized inventory synchronization to reduce repeated processing and memory allocations.
Combo indicator - Fixed uneven shrinking and shifting of the sword combo ring.
Save compatibility - Old saves now handle removed daggers without preventing character loading.
Daggers removed from equipment, loot tables, and saved inventories when loaded.
Removed the two-item loot maximum.
Removed the restriction limiting each loot drop to a single unit.
🎒 4 backpack tiers — Small (12 slots), Medium (25), Large (40), Huge (63). Your backpack now determines your entire inventory size.
🔒 Safe Container — 4 protected slots that keep their contents even if you die during a raid.
⚔️ Players entering without a weapon now receive Ironbound Batons so you’re never completely helpless.
🩸 Bleed — 25 damage over 5 seconds.
❄️ Freeze — slows enemies by 70% for 4 second.
💥 Stun — stuns enemies for 1 second.
🧪 Added temporary Damage and Speed flasks with +10% / +25% bonuses for 45 seconds.
🧩 Removed potatoes and mushrooms from the loot pool so loot is focused more on useful items.
⚡ Removed the 20-second wait before raids — matches now start immediately.