Areas
35 changes in this update

Added

19 changes
⚔️ Combat
  • Weapon blocking - Hold right mouse button to guard against frontal attacks. Normal blocks reduce damage by 50% and consume 15 stamina per hit.

  • Perfect parries - Block just before an attack lands to prevent all damage without spending stamina or triggering the block cooldown.

  • Counterattack openings - Parrying swordsmen, spearmen, and berserkers interrupts their attacks and leaves them vulnerable.

  • Blocking animations for swords, axes, hammers, and dual weapons.

💀 Enemies
  • Skeleton Axemen - Heavy melee fighters with powerful axe attacks.

  • Skeleton Spearmen - Keep their distance, retreat when pressured, and strike with long thrusts.

  • Skeleton Archers - Fire physical arrows, retreat from approaching players, and reposition to find a clear shot.

  • Skeleton Berserkers - Aggressive fighters with two-hit axe combos. At 40% health, they enter a frenzy and switch to faster three-hit combos.

  • Armored enemy variants with increased health.

  • Strength-enhanced enemies - Deal 40% more damage and display a crimson and gold aura.

  • Speed-enhanced enemies - Gain 20% movement and action speed, marked by a cyan and silver aura.

  • Combined enhancements - Some armored enemies can carry both Strength and Speed.

✨ Buff Shrines
  • Shrine of Strength - Grants 30% increased weapon damage for 60 seconds.

  • Shrine of Speed - Grants 15% increased movement, attack, and action speed for 60 seconds.

  • Hold E for 5 seconds to activate a shrine. Taking damage, leaving its range, or releasing E interrupts activation.

  • Strength and Speed blessings can be active together. Reusing a shrine refreshes its effect without stacking the bonus.

  • Active buffs display their remaining duration on the HUD.

Audio
  • New bow-draw and arrow-impact sounds.

  • New sounds for raid starts, extraction portals, and poison effects.

Improved

11 changes
Combat
  • Timed combos - Left-click again when the two rings overlap to continue your attack chain.

  • Expanded the combo input window to up to 300 milliseconds.

  • Faster transitions into and out of weapon blocking.

  • Updated swordsman behavior with forward lunges and circling movement between attacks.

  • Enemy attacks can be interrupted, creating more opportunities to punish aggressive opponents.

Loot
  • Monsters and ordinary chests now have an 85% chance to generate loot.

  • Successful loot generation provides at least two separate items, with normal stack quantities.

  • Rare chests retain their previous loot balance.

Performance
  • Optimized grass streaming to spread loading work across frames.

  • Reduced unnecessary HUD and inventory updates.

  • Optimized inventory synchronization to reduce repeated processing and memory allocations.

Fixed

2 changes
  • Combo indicator - Fixed uneven shrinking and shifting of the sword combo ring.

  • Save compatibility - Old saves now handle removed daggers without preventing character loading.

Removed

3 changes
  • Daggers removed from equipment, loot tables, and saved inventories when loaded.

  • Removed the two-item loot maximum.

  • Removed the restriction limiting each loot drop to a single unit.

Added

9 changes
  • 🎒 4 backpack tiers — Small (12 slots), Medium (25), Large (40), Huge (63). Your backpack now determines your entire inventory size.

  • 🔒 Safe Container — 4 protected slots that keep their contents even if you die during a raid.

  • ⚔️ Players entering without a weapon now receive Ironbound Batons so you’re never completely helpless.

  • 🩸 Bleed — 25 damage over 5 seconds.

  • ❄️ Freeze — slows enemies by 70% for 4 second.

  • 💥 Stun — stuns enemies for 1 second.

  • 🧪 Added temporary Damage and Speed flasks with +10% / +25% bonuses for 45 seconds.

  • 🧩 Removed potatoes and mushrooms from the loot pool so loot is focused more on useful items.

  • ⚡ Removed the 20-second wait before raids — matches now start immediately.