Editor/Events.Editor.cs
namespace Sandbox;
public static partial class Event
{
/// <summary>
/// Events for the editor.
/// </summary>
public static class Editor
{
/// <summary>
/// Invoked when the editor has initialized.
/// <list type="table">
/// <em>Arguments:</em>
/// <item>
/// <term><see cref="EditorNamespace.EditorMainWindow"/></term>
/// <description>The main window.</description>
/// </item>
/// </list>
/// </summary>
public sealed class InitializedAttribute() : EventAttribute( "editor.created" );
/// <summary>
/// Invoked when the editor is shutting down
/// </summary>
public sealed class ShutdownAttribute() : EventAttribute( "app.exit" );
/// <summary>
/// Invoked when the assenblies are changed.
/// </summary>
public sealed class AssembliesChangedAttribute() : EventAttribute( "refresh" );
/// <summary>
/// Invoked when game data is changed.
/// </summary>
public sealed class GameDataChangedAttribute() : EventAttribute( "tools.gamedata.refresh" );
/// <summary>
/// Invoked when a project settings are updated.
/// </summary>
public sealed class ProjectSettingsChangedAttribute() : EventAttribute( "localaddons.changed" );
}
}