Editor/Events.Scene.cs
namespace Sandbox;
public static partial class Event
{
/// <summary>
/// Events for scenes.
/// </summary>
public static class Scene
{
/// <summary>
/// Invoked when you click the play button.
/// </summary>
public sealed class StartPlayAttribute() : EventAttribute( "scene.startplay" );
/// <summary>
/// Invoked when the scene enters play mode.
/// </summary>
public sealed class PlayAttribute() : EventAttribute( "scene.play" );
/// <summary>
/// Invoked when the scene exits play mode.
/// </summary>
public sealed class StopAttribute() : EventAttribute( "scene.stop" );
/// <summary>
/// Invoked every second the session has unsaved changes.
/// </summary>
public sealed class DirtyAttribute() : EventAttribute( "scene.session.save" );
/// <summary>
/// Invoked before a scene is saved.
/// <list type="table">
/// <em>Arguments:</em>
/// <item>
/// <term><see cref="Sandbox.Scene"/></term>
/// <description>The scene that is being saved.</description>
/// </item>
/// </list>
/// </summary>
public sealed class BeforeSavedAttribute() : EventAttribute( "scene.beforesave" );
/// <summary>
/// Invoked when a scene is saved.
/// <list type="table">
/// <em>Arguments:</em>
/// <item>
/// <term><see cref="Sandbox.Scene"/></term>
/// <description>The scene that is being saved.</description>
/// </item>
/// </list>
/// </summary>
public sealed class SavedAttribute() : EventAttribute( "scene.saved" );
}
}