Code/Spray.ConVars.cs
using Sandbox;
namespace badandbest.Sprays;
public static partial class Spray
{
[ConVar( "spraydebug", Help = "Renders who placed a spray." ), Change( nameof( OnDirty ) )]
internal static bool EnableDebug { get; set; }
[ConVar( "spraydisable", Help = "Disables player sprays. Good for streamers.", Saved = true ), Change( nameof( OnDirty ) )]
internal static bool DisableRendering { get; set; }
private static void OnDirty( object oldValue, object newValue )
{
foreach ( var spray in Game.ActiveScene.GetAllComponents<SprayRenderer>() )
{
spray.UpdateObject();
}
}
}