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Ponchik
Released
by Banana Peels Team game
updated 54 Days Ago
3.1MB
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folder.obj
description__compiler_extra.cs
folderstyles
folderbase
description_navigator.scss
description_popup.scss
description_splitcontainer.scss
description_tabcontainer.scss
description_textentry.scss
folderform
description_checkbox.scss
description_coloreditor.scss
description_colorproperty.scss
description_dropdown.scss
description_slider.scss
description_switch.scss
descriptionbase.scss
descriptionform.scss
descriptionrootpanel.scss
folderui
foldercomponents
descriptionpackagecard.razor.scss
descriptionpackagefilters.razor.scss
descriptionpackagelist.razor.scss
foldercontrols
descriptionslidercontrol.razor.scss
descriptionswitchcontrol.razor.scss
descriptionmenupanel.razor.scss
descriptionCamcontrol.cs
descriptionfixedPlayer.cs
descriptionMenu.razor
descriptionmenu.razor.scss
descriptionMyComponent.cs
descriptionNameTag.razor
descriptionnametag.razor.scss
descriptionPanel.razor
descriptionpanel.razor.scss
descriptionPlayer.cs
descriptionSexyLittleSlut.cs
description__gen_RazorNamespace.cs
Panel.razor
@using Sandbox;
@using Sandbox.UI;
@inherits PanelComponent

<root>
	<div class="title">@MyStringValue</div>
</root>

@code
{

	[Property, TextArea] public string MyStringValue { get; set; } = "Hello World!";

	/// <summary>
	/// the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
	/// </summary>
	protected override int BuildHash() => System.HashCode.Combine( MyStringValue );
}
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