Player avatars and a button to mute a player's voice chat for yourself have been added to the scoreboard (triggered by the "TAB" key)
The difficulty of police bots has been reduced and adjusted for different maps
Lowered Common shop prices: Quantum Jump $60 (was $150), Folding Trampoline $80 (was $200), Adrenaline $100 (was $200), Plane $120 (was $250)
Increased money and item spawns: stack wave size per player increased by 25%, and the maximum active stacks limit on the map raised from 12 to 16
The "Quantum Jump" gadget from the general store section has received a buff: it now teleports in 2.9 seconds instead of 3.6 seconds
The body armor from the store's Runners section has received a buff: now, when it breaks, you gain a speed boost for 5 seconds instead of 2
The tactical shop (opened with the "B" key) can now be closed using the "ESC" key, not just "B"
The issue causing textures to disappear from maps in various locations has been COMPLETELY identified and resolved!
Fixed an issue where lighting was rendered incorrectly on viewmodels
Fixed an issue where police bots could mistakenly mark you as unreachable when you climbed onto a small prop (such as a cabinet or crate)
Added the ability to drop all items using the "G" key, except for the crowbar/heavy crowbar and baton/electric baton
Video previews of gadgets have been added to the tactical shop (accessed via the "B" key)
A UI element has been added for ragdoll grenades so the player can see the number of remaining grenades
Item prices in the Runner section have been rebalanced: Heavy Crowbar – price set at $350 (previously $450); Ragdoll Grenades – price reduced to $180 (previously $260); Body Armor – price reduced to $225 (previously $250)
The round duration setting when creating a lobby has been adjusted. You can now set the time with one-second precision rather than by the minute. The minimum round duration has been lowered to 3 minutes 40 seconds, and the maximum to 8 minutes
The weight of round music has been adjusted
The tactical shop tip now appears slightly later than the role description banner to improve readability
The Warden's role description plaque has been changed to "PLACE THE JAIL! CATCH THE RUNNERS!"
Minor improvements to bots navigation on Rooftops 2026 and Western.
Standard crowbar and baton no longer render pitch-black on clients
Rendering & Maps: Added a mitigation for a s&box engine regression with Map Aggregation that caused roofs, floors, props, and terrain to randomly vanish during matches: the game now automatically forces stable mesh draw submission (sc_aggregate_indirect_draw = 0) without impacting FPS, which significantly reduces the issue, though occasional edge cases during initial map caching may still depend on future upstream engine patches
Fixed an issue where the round would not end when all cops or all runners left the game or switched to spectators: now the remaining team is immediately awarded a victory with the appropriate description ("COPS SURRENDERED!" or "ALL RUNNERS FORFEITED!"), after which the round correctly ends and the roles are shuffled again.
Collision has been removed from the foldable trampoline so that it cannot be used as an obstacle against players or bots
Issues with the Terry 2.0 body physics are possible
Violent Pornography
Added in-round background music. (Music by Abstraction — https://abstractionmusic.com/, CC0)
Added a new map: Western (Western City Expanded & Enhanced) by Stary Dobry Corp.
Added sound effects for the tactical shop.
Players joining your server now immediately become a Cop or a Runner instead of sitting in spectator mode and waiting for the next round; in a full lobby, a bot automatically leaves to free up a slot.
Reworked the player sliding system: SHIFT + CTRL.
Improved the dynamics of the player camera and viewmodels.
Improved the UI hint system to make things easier for new players.
Fixed an issue where a Runner bot could ponder the meaning of existence instead of breaking teammates out of jail.
Fixed an issue where a Warden bot could ponder the meaning of existence instead of going to play.
Fixed an issue where the role description plaque could fail to play its animation.
Fixed an issue where bots could behave strangely in the river between the islands on the Tropical Island map. *hopefully*
Fixed an issue where bots could get stuck while climbing ladders/objects. *hopefully*