Added

1 change
  • Player avatars and a button to mute a player's voice chat for yourself have been added to the scoreboard (triggered by the "TAB" key)

Improved

6 changes
  • The difficulty of police bots has been reduced and adjusted for different maps

  • Lowered Common shop prices: Quantum Jump $60 (was $150), Folding Trampoline $80 (was $200), Adrenaline $100 (was $200), Plane $120 (was $250)

  • Increased money and item spawns: stack wave size per player increased by 25%, and the maximum active stacks limit on the map raised from 12 to 16

  • The "Quantum Jump" gadget from the general store section has received a buff: it now teleports in 2.9 seconds instead of 3.6 seconds

  • The body armor from the store's Runners section has received a buff: now, when it breaks, you gain a speed boost for 5 seconds instead of 2

  • The tactical shop (opened with the "B" key) can now be closed using the "ESC" key, not just "B"

Fixed

3 changes
  • The issue causing textures to disappear from maps in various locations has been COMPLETELY identified and resolved!

  • Fixed an issue where lighting was rendered incorrectly on viewmodels

  • Fixed an issue where police bots could mistakenly mark you as unreachable when you climbed onto a small prop (such as a cabinet or crate)

Added

3 changes
  • Added the ability to drop all items using the "G" key, except for the crowbar/heavy crowbar and baton/electric baton

  • Video previews of gadgets have been added to the tactical shop (accessed via the "B" key)

  • A UI element has been added for ragdoll grenades so the player can see the number of remaining grenades

Improved

6 changes
  • Item prices in the Runner section have been rebalanced: Heavy Crowbar – price set at $350 (previously $450); Ragdoll Grenades – price reduced to $180 (previously $260); Body Armor – price reduced to $225 (previously $250)

  • The round duration setting when creating a lobby has been adjusted. You can now set the time with one-second precision rather than by the minute. The minimum round duration has been lowered to 3 minutes 40 seconds, and the maximum to 8 minutes

  • The weight of round music has been adjusted

  • The tactical shop tip now appears slightly later than the role description banner to improve readability

  • The Warden's role description plaque has been changed to "PLACE THE JAIL! CATCH THE RUNNERS!"

  • Minor improvements to bots navigation on Rooftops 2026 and Western.

Fixed

3 changes
  • Standard crowbar and baton no longer render pitch-black on clients

  • Rendering & Maps: Added a mitigation for a s&box engine regression with Map Aggregation that caused roofs, floors, props, and terrain to randomly vanish during matches: the game now automatically forces stable mesh draw submission (sc_aggregate_indirect_draw = 0) without impacting FPS, which significantly reduces the issue, though occasional edge cases during initial map caching may still depend on future upstream engine patches

  • Fixed an issue where the round would not end when all cops or all runners left the game or switched to spectators: now the remaining team is immediately awarded a victory with the appropriate description ("COPS SURRENDERED!" or "ALL RUNNERS FORFEITED!"), after which the round correctly ends and the roles are shuffled again.

Removed

1 change
  • Collision has been removed from the foldable trampoline so that it cannot be used as an obstacle against players or bots

Known Issues

2 changes
  • Issues with the Terry 2.0 body physics are possible

  • Violent Pornography

Added

1 change
  • Added in-round background music. (Music by Abstraction — https://abstractionmusic.com/, CC0)

Added

2 changes
  • Added a new map: Western (Western City Expanded & Enhanced) by Stary Dobry Corp.

  • Added sound effects for the tactical shop.

Improved

4 changes
  • Players joining your server now immediately become a Cop or a Runner instead of sitting in spectator mode and waiting for the next round; in a full lobby, a bot automatically leaves to free up a slot.

  • Reworked the player sliding system: SHIFT + CTRL.

  • Improved the dynamics of the player camera and viewmodels.

  • Improved the UI hint system to make things easier for new players.

Fixed

5 changes
  • Fixed an issue where a Runner bot could ponder the meaning of existence instead of breaking teammates out of jail.

  • Fixed an issue where a Warden bot could ponder the meaning of existence instead of going to play.

  • Fixed an issue where the role description plaque could fail to play its animation.

  • Fixed an issue where bots could behave strangely in the river between the islands on the Tropical Island map. *hopefully*

  • Fixed an issue where bots could get stuck while climbing ladders/objects. *hopefully*