It's been a busy month. 

This update touches nearly every part of the game - new prop abilities, a completely redesigned HUD, a full slash command system, long-standing movement bugs, and a significant networking overhaul under the hood. Here's everything that changed.
The abilities no longer have any cooldowns and are instant. I was skeptical at first on trying this kind of change, but it made the game feel a lot more fast-paced.
Props now have access to a new ability: Swap!

With 3 charges, you can randomly disguise into a completely different prop model pulled at random from the current map.

If a Hunter is zeroing in on you, burn a charge and become something else entirely.

The chat box now has a fully-featured slash command system, built into BoltFPS.

Typing / will show an autocomplete popup listing available commands.

The following commands are available to all players:
  • /rtv - Vote to change the map
  • /help - List all available commands
  • /clear - Clear your chat window
The following are host-only:
  • /mapvote - Force an immediate map vote
  • /kick <name> - Kick a player from the server
  • /map <ident> - Change the current map
  • /scene <path> - Load a scene directly
Both / and ! work as command prefixes.
I finally added /rtv to Prop Hunt.

Once enough players vote (50% of the server by default), a map vote kicks off immediately. 

To prevent abuse at the start of a round, there's a 60-second window before RTV becomes available. 
If RTV has already passed or a map vote is already running, you'll get a message telling you so.
The in-game HUD has had a redesign.

The old central timer panel has been replaced with a full-width team display: props on the left, hunters on the right, each showing avatars for every player with a visual indicator of who is alive and who is dead, plus a live count. The round number and timer sit in the center.

The Limp stamina bar has been added back in to indicate how much stamina you have left before unlimping.


Maps in both the server browser and the in-round map vote panel are now sorted into three tiers:

Official (made by the Bolt team)
Verified (community maps that have been tested and approved)
Community (everything else)

Previously Unverified maps and all new maps will get moved to the Community section.


This makes it easier to find quality maps when creating a server and in the Map vote.
Round length now scales automatically with the physical size of the loaded map.

The map's bounding box is measured at load time and classified into small, medium, or large, with each bucket getting a different default duration (2, 3, and 4.5 minutes respectively). 

Height is factored in at half the weight of horizontal size, since vertical scale matters in Prop Hunt but less so than floor area.
A calculation error in Props was causing the minimum height a prop could occupy to be wrong, resulting in props either sinking into the floor or floating slightly above it depending on the prop model's pivot point.

This has been fixed.

This past month I really got a kick in the ass and decided to fix Prop Hunt and make it one of the more polished experiences on the s&box platform, because I never really felt happy with it and didn't think it was in the right place yet, but it now is. If people started telling me it's good, then that's enough validation for me to think it's good.

 Next month or so, we'll be focusing on adding skins and proper progression and leveling to earn skins through means of gameplay and XP. I'm very excited for the moment when I'm able to share these new things with you.

Enjoy!
The February Finale
1.0
28 February 2026
🎁 Added
  • Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.
  • Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.
  • Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.
  • Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.
  • Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.
  • Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.
  • Massive new taunt sound library - Large batch of new taunts added to the pool.
  • New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.
🧼 Improved
  • Fully redesigned HUD
  • Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.
  • Multiplayer prop grabbing
  • Anti-desync improvements
🪛 Fixed
  • Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.
  • Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.
  • Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.
  • Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects
trophy 1375
Jul 2022 38 posts
trophy 2480
Jul 2022 71 posts
 A new update for the game of the prop hunting... 
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.