3 changes in this update

Improved

1 change
  • Updated Spawning logic now makes sure that you spawn on solid floor to reduce chances of clipping through and falling

Fixed

1 change
  • Fixed some errors that would pop up on screen

Removed

1 change
  • Lots of junk and unused assets to free up space

2 changes in this update

Added

1 change
  • Changes from BoltFPS

Fixed

1 change
  • Clipping out of the map should be less frequent now

Added

8 changes
  • Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.

  • Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.

  • Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.

  • Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.

  • Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.

  • Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.

  • Massive new taunt sound library - Large batch of new taunts added to the pool.

  • New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.

Improved

4 changes
  • Fully redesigned HUD

  • Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.

  • Multiplayer prop grabbing

  • Anti-desync improvements

Fixed

4 changes
  • Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.

  • Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.

  • Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.

  • Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects

10 changes in this update

Added

3 changes
  • Can't shoot while sprinting anymore

  • Arms are back for weapons

  • Holding shift will make you fly faster in spectator

Improved

2 changes
  • Timer UI

  • Spectator UI

Fixed

4 changes
  • Fix 'circle at center' css error

  • Fix hunters not taking penalty damage for shooting props

  • Fix Settings button not working

  • Fix Server Version checker not fetching version correctly

Removed

1 change
  • Disabled SSAO for now, which should improve performance

7 changes in this update

Added

4 changes
  • Turning into a prop is now the E key

  • Alt fire sound for Grenade matches the primary fire sound

  • ConVar bolt_disablepropdamage

  • Server Version UI at the bottom left of the screen. Will notify you if the server is old and an update is available

Improved

1 change
  • Verified Little House by @TwinsD

Fixed

1 change
  • Props cannot pickup props anymore

Removed

1 change
  • Interact Highlights (aka the outline around props)