The February Finale
1.0
28 February 2026
🎁 Added
  • Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.
  • Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.
  • Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.
  • Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.
  • Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.
  • Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.
  • Massive new taunt sound library - Large batch of new taunts added to the pool.
  • New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.
🧼 Improved
  • Fully redesigned HUD
  • Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.
  • Multiplayer prop grabbing
  • Anti-desync improvements
🪛 Fixed
  • Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.
  • Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.
  • Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.
  • Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects