- 1911: Max Ammo reduced from 120 to 42 (due to knifing changes)
- 1911: Clip reduced from 11 to 8 (due to knifing changes)
- The movement feels less slidey, increased friction from 6 to 9
- Knife kills now give you 120 points instead of 60, which was bugged behavior
- Fixed fire sale mystery boxes disappearing while they're still spinning a weapon
- Doubled reserve ammo of each and every weapon
- The last Zombie Dog killed drops its **Max Ammo** powerup again
- Wasserkanal looks graphically juicier.
- You can drop money now (minimum 1000$) as stacks on the ground to share with your teammates (Sharing is caring!)
- The game should start getting more difficult earlier in the game (zombie speed, etc.)
- Zombies now REALLY pack a punch - they maul you any chance they get if you get close instead of being lame ducks (3 swipes = dead)
- Screen shake is now fixed.
- Fixed powerups constantly blinking in the UI
- Fixed powerups not able to be instantly picked up (there was a weird delay)
- Fixed networking weirdness with powerups, they also don't spin as violently when they're about to expire.