There's now a set of security camera and monitor for purchase. The camera can only be bound to only one monitor at a time, and the monitor can only display one camera at the moment. Due to core player visibility logic, you can't see yourself in the camera.
It was a bit too confusing for new players to realise that there was a buy section, so now the two are combined into the same window, with a new design.
A database for a selection of items that you can find. It has detailed information about each, and a total discovery progression counter for completionists.
Item thumbnails now have proper environment maps (meaning they're no longer black), and they also support certain visual modifications like burning/freezing.
webp uploads are broken so i can't show anything here
Apartments and businesses now track power usage, that will be applied when paying rent. Keeping grow lights running 24/7 might no longer be that profitable.
I made an universal system for player actions that lock the player controls. It for example inverts the pickup logic where before a pickup had a cooldown, now it takes time to actually pick something up instead.