This devlog had a lot of stuff in it, took a few days to write up and collect commits for - I'm sure I missed something cool. I'm almost a year into developing this iteration now, clocking in over 6000 hours in s&box. Looks like it's coming along.
Performance is still a big issue. On the main server I only get like 30-50 fps depending on the area, and that's not great for being a very low population game. I've been micro-optimizing stuff myself, but I think it's up to Facepunch now to do more things low level.