Build roads, junctions and roundabouts and watch the traffic try to use them.
The cars follow Swedish traffic rules, so they give way, queue up and wait at red lights like real drivers would. A bad junction jams up, a good one flows. Inspired by Cities Skylines, if you like using TM:PE as your personal stress ball, this is for you.
There are 26 puzzles over six chapters.
Get the ambulance to the hospital in time, sort out a busy crossroads, build a bypass or beat a train to the level crossing. Every puzzle has medals and a leaderboard, and you can watch how the top players solved it.
Town mode is an early preview.
You start with a loan and an empty map, lay out streets from the edge of the map, then buy houses, shops, offices and factories. People drive, walk and cycle to work and to the shops, park their cars and pay for every visit. Grow the town, unlock bigger roads as it grows and try to pay off the loan. Day and night cycle included. Towns may not carry over every update while it's being built.
There's also a sandbox, and a puzzle creator so you can make your own puzzles and share them on the Workshop.
Please report any bugs or strange traffic, it helps a lot!
Uploaded high scores may get invalidated as the game develops and fixes to the simulation gets pushed, as the flow may change.
AI was used to assist in programming, and to procedurally generate roads, buildings, some vehicles, and other various meshes.