2026-10-02a

2026-10-02a
2 October 2026
27 changes in this update

Added

14 changes
  • Realistic cars at their real sizes. Switch Cars to Realistic in the Board settings.

  • Buses that run on lines you draw between stops, with a timetable in towns. People in a town ride them.

  • Bus lines can be switched off, and stops can be moved, named and put in order.

  • Parking pockets and loading bays in a wider pavement on town streets. Choose which side on the road card.

  • Turning pockets on moves buildings back just far enough to make room.

  • A road grid of 5, 10 or 20 m, set from the toolbar. Hold Shift to place freely.

  • Drag a bend's diamond to make the curve wider or tighter.

  • Drag a corner point to swing a street, or click the dim diamond on a straight road to add a corner.

  • Drag a street sideways to move it, through its junctions.

  • A Curve row on the road card to set a bend's radius.

  • Set the kerb radius of any junction corner. New roundabouts have smoother corners.

  • A sports ground for the town, with matches on Saturdays and some weekday evenings.

  • Co-op for every player.

  • Settings in tabs, with more graphics options and sliders.

Improved

7 changes
  • The board sits in its own sky, with haze and a forest round it.

  • Roads, kerbs and buildings have softer shading.

  • The road card stays in place while you edit.

  • Town trips take the bus when it isn't much longer than driving, or when there's nowhere to park.

  • Cars backing out of a drive look again before their tail reaches the road.

  • Long vehicles in a town are given room for their full length.

  • Roads of different sizes now ease into each other instead of meeting at a hard edge.

Fixed

4 changes
  • Cutting a road now keeps its no-parking setting.

  • Editing a road in a town no longer removes the buses.

  • A car arriving at its destination could collide with a car just pulling out.

  • Pedestrian crossings now reach the pavement on both sides, including through roundabout entries.

Known Issues

2 changes
  • A shop whose door faces the far side of the street can turn customers away while that side still has free spaces.

  • Parking pockets have no painted lines yet.