Realistic cars at their real sizes. Switch Cars to Realistic in the Board settings.
Buses that run on lines you draw between stops, with a timetable in towns. People in a town ride them.
Bus lines can be switched off, and stops can be moved, named and put in order.
Parking pockets and loading bays in a wider pavement on town streets. Choose which side on the road card.
Turning pockets on moves buildings back just far enough to make room.
A road grid of 5, 10 or 20 m, set from the toolbar. Hold Shift to place freely.
Drag a bend's diamond to make the curve wider or tighter.
Drag a corner point to swing a street, or click the dim diamond on a straight road to add a corner.
Drag a street sideways to move it, through its junctions.
A Curve row on the road card to set a bend's radius.
Set the kerb radius of any junction corner. New roundabouts have smoother corners.
A sports ground for the town, with matches on Saturdays and some weekday evenings.
Co-op for every player.
Settings in tabs, with more graphics options and sliders.
The board sits in its own sky, with haze and a forest round it.
Roads, kerbs and buildings have softer shading.
The road card stays in place while you edit.
Town trips take the bus when it isn't much longer than driving, or when there's nowhere to park.
Cars backing out of a drive look again before their tail reaches the road.
Long vehicles in a town are given room for their full length.
Roads of different sizes now ease into each other instead of meeting at a hard edge.
Cutting a road now keeps its no-parking setting.
Editing a road in a town no longer removes the buses.
A car arriving at its destination could collide with a car just pulling out.
Pedestrian crossings now reach the pavement on both sides, including through roundabout entries.
A shop whose door faces the far side of the street can turn customers away while that side still has free spaces.
Parking pockets have no painted lines yet.