Cafés and restaurants in town mode, each with its own opening hours and busy times
Restaurants with a drive-through, where cars queue round the lane, order and pay at the window
Workers walk to lunch or a coffee break at nearby cafés and restaurants
A calendar: every town day is a date, with weekends, Swedish holidays and daylight that changes with the season
Weekends change the town: no morning commute, shorter shop hours, busier Saturdays and quieter Sundays
The card at midnight shows the new day's date or holiday, and the finances window shows dates with weekends shaded
Start and goal markers for every vehicle in a puzzle
A Goals button on the toolbar to show or hide those markers
The camera leans in over a junction when you open it
Buildings sit level on sloped ground instead of sinking into hills
A shop's parking spaces line up from its door
The path to a shop's door no longer cuts through half a parking space
Cars signal before turning into a parking space
Cars wait for a gap in oncoming traffic before turning left into a space
A customer who passes the last free space backs into it when the street is empty, and turns around for it otherwise
Nobody drives to a shop that is closed or about to close
Clearer messages when a road is refused near a junction
Crossings can't be placed right next to where a building's cars come out
Less flickering on distant models when zoomed far out
A crash with people walking after the board changed
A crash with cars on a house's drive after the house was made smaller
Roads could be built partly outside the board
Roads could be built impossibly steep
A roundabout placed off-centre on a junction broke the roads around it
Slip lanes could be placed where the road was still getting wider or narrower
A car turned away from a full car park can sometimes vanish, and later reappear at the building
Cars that were driving when you save reappear at their starting point when the town loads