2026-09-29a

2026-09-29a
29 September 2026
27 changes in this update

Added

8 changes
  • Cafés and restaurants in town mode, each with its own opening hours and busy times

  • Restaurants with a drive-through, where cars queue round the lane, order and pay at the window

  • Workers walk to lunch or a coffee break at nearby cafés and restaurants

  • A calendar: every town day is a date, with weekends, Swedish holidays and daylight that changes with the season

  • Weekends change the town: no morning commute, shorter shop hours, busier Saturdays and quieter Sundays

  • The card at midnight shows the new day's date or holiday, and the finances window shows dates with weekends shaded

  • Start and goal markers for every vehicle in a puzzle

  • A Goals button on the toolbar to show or hide those markers

Improved

11 changes
  • The camera leans in over a junction when you open it

  • Buildings sit level on sloped ground instead of sinking into hills

  • A shop's parking spaces line up from its door

  • The path to a shop's door no longer cuts through half a parking space

  • Cars signal before turning into a parking space

  • Cars wait for a gap in oncoming traffic before turning left into a space

  • A customer who passes the last free space backs into it when the street is empty, and turns around for it otherwise

  • Nobody drives to a shop that is closed or about to close

  • Clearer messages when a road is refused near a junction

  • Crossings can't be placed right next to where a building's cars come out

  • Less flickering on distant models when zoomed far out

Fixed

6 changes
  • A crash with people walking after the board changed

  • A crash with cars on a house's drive after the house was made smaller

  • Roads could be built partly outside the board

  • Roads could be built impossibly steep

  • A roundabout placed off-centre on a junction broke the roads around it

  • Slip lanes could be placed where the road was still getting wider or narrower

Known Issues

2 changes
  • A car turned away from a full car park can sometimes vanish, and later reappear at the building

  • Cars that were driving when you save reappear at their starting point when the town loads