Petrol station: cars passing through town pull in to fill up, and locals stop now and then.
Supermarket: a big store with its own car park, drawing shoppers from further away than a corner shop.
School: children arrive 7:30–8:15 and go home after three. They walk or cycle when it's close, otherwise they're dropped off from its car park, and there are no classes in the school holidays.
Pictures on every drawer tile, showing the actual road, building or crossing.
Speed-limit signs on road tiles.
The Problems window now points out shops where customers found nowhere to park and offices whose workers couldn't walk to lunch.
Town buildings are split across three drawer tabs: Homes and work, Shops and food, and Parking.
Schools on puzzle boards have a sign, flag, bike racks and goals in the yard.
A roundabout placed over roads is now checked against the junction rules, and every pair of junctions that is too close gets marked, not just the first.
The café, restaurant, shop, drive-through, roadworks and accident cards showed their description as their title.
Buildings could be placed hanging over the board's edge.
Two roundabouts could be placed close enough that cars collided on the road between them.
A car leaving a drive-through or petrol station can wait a long time for a gap on a busy two-way street, and the queue behind it fills up.