2026-09-29b

2026-09-29b
29 September 2026
13 changes in this update

Added

6 changes
  • Petrol station: cars passing through town pull in to fill up, and locals stop now and then.

  • Supermarket: a big store with its own car park, drawing shoppers from further away than a corner shop.

  • School: children arrive 7:30–8:15 and go home after three. They walk or cycle when it's close, otherwise they're dropped off from its car park, and there are no classes in the school holidays.

  • Pictures on every drawer tile, showing the actual road, building or crossing.

  • Speed-limit signs on road tiles.

  • The Problems window now points out shops where customers found nowhere to park and offices whose workers couldn't walk to lunch.

Improved

3 changes
  • Town buildings are split across three drawer tabs: Homes and work, Shops and food, and Parking.

  • Schools on puzzle boards have a sign, flag, bike racks and goals in the yard.

  • A roundabout placed over roads is now checked against the junction rules, and every pair of junctions that is too close gets marked, not just the first.

Fixed

3 changes
  • The café, restaurant, shop, drive-through, roadworks and accident cards showed their description as their title.

  • Buildings could be placed hanging over the board's edge.

  • Two roundabouts could be placed close enough that cars collided on the road between them.

Known Issues

1 change
  • A car leaving a drive-through or petrol station can wait a long time for a gap on a busy two-way street, and the queue behind it fills up.