You're a wizard. Your wand is your mouse. Every spell you cast starts as a drawing on your screen, and the better (or worse) you draw it, the more unpredictable the outcome. Play solo, team up with friends, or sabotage each other in a world that never takes itself too seriously.

No fetch quests. No "collect 100 boar heads." Every quest is handcrafted to be weird, unique, and genuinely fun.

Change log
*Next: Optimizing LoDs, environment detail, party system*

20 Mar 2026
- Added new Minigame "Battle Tower". Battle through NPC ladders.
- New Jumping Puzzle "Little Mountain Climb"
- Updated Game Start UI
- Updated Rock Creature Model

19 Mar 2026
- Added new Minigame "Wizard Dice", versus dice rolling elimination game with per round wagering
- Added Jumping Puzzle "Unknown Wizard's Tower"
- Added multi-character system
- Added training dummy and spell training system
- Added "Mob grouping" to NPC system for improved combat scenarios

18 Mar 2026
- New Puzzle System "Jumping Puzzle"
- Added New Spell: "Black Hole"
- Updated game balance

17 Mar 2026
- Added improved UI
- Added Symbol Memory Puzzles
- Tutorial npc

[16 Mar 2026]
- Added multiplayer support

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