This library helps split mesh files (.fbx, .obj and .dmx) into their separate parts/children/submeshes, and then combines them in a prefab file.
This mimics how Unity handles its mesh files and allows you to manipulate each object in the mesh individually.

How to use
To use the library, right-click a mesh file in your Assets/models folder, and an option called Split Mesh should appear. This will prompt you to select a location for the resulting prefab, and the model files (.vmdl) will be placed in a subfolder with the same name as the initial mesh file.