UI
- Added "TEAM" text above teammates to better distinguish players who are on your team, and who is not.
- Scroll wheel weapon switching.
- Options menu now contains options for UI scaling. This is a first pass and may add and remove aspects over time.
Effects
- Sword slash now shows where the attack will go before the slash hits. Currently shows opponent slash, may remove later for opponents.
Movement
- Players can now sprint, dashing now consumes stamina. Holding dash button is now a sprint button. Adds speed to the player, using the weapon speed as base speed.
- Sprinting currently disables firing.
Camera
- FOV adjustments for sprinting.
Maps
- The Junction had been scaled down for tighter combat.
UI
- Entirely refreshed customization menu. Same features, new layout.
- New crosshair for sword, showing clearer charge.
- Charging and Reload time values now show next to the crosshair.
- New weapon slot UI that better matches other details for now.
- Weapon colors added to weapon slots to help distinguish with drops.
- Pressing escape in main menus will now act as a back button, not opening the escape menu.
- Lobby buttons should not be possible to click while Escape menu is open.
Weapons
- SG-32 now has the same run speed as MG-01A.
- Laser Cannon aim speed adjusted from 9 to 13.5.
- Rocket explosion radius doubled.
- Rocket Launcher guided rocket can now move faster when fire button is held down, with reduced turning. Increased turning when not sped up.
Communication
- Voice chat should ideally work now, but more testing required.
Gamemodes
- Winner of Hot Zone and KOTH were not based on points previously. All modes now adjusted to give the win to the player/team who achieves the actual gamemode objective or closest to objective.
- Zones now scale to world scale adjustments.
- Zones now also auto detect and orient based on detected surfaces below, just like the visual zone ring.
- Zone detection now utilizes a mix of surface normals, averaging, and majority positioning to decide orientation.
UI
- Grenade no longer shows "?" on grenade kill.
- Escape menu should no longer cause error "Exception when calling 'Update' on FirefightKnights.EscapeMenuWorldPanel"
Utility
- Grappling hook wire now renders for all clients.
- Grappling hook forces should properly apply now, no longer having extreme speed cases just for being hooked.
- Grappling hook aim gizmo should no longer stick around when weapon switching.
Character
- Arms should now properly animate for all players.
- Feet on other characters should no longer rotate all stupid in the lobby.
Etc.
- Temporarily removed a lack of updates.
Overall UI is still lacking in style, a full overhaul of all UI elements is planned.
Feet or other body parts may rotate all stupid mid-match under certain conditions.
Zone ground detection may still be active the entire time rather than on spawn, despite a lack of deformation/destruction/world physics systems.