Added

5 changes
  • Skate

  • Two missions

  • Prestige

  • Multi-colour trail

  • Change of model (cartoon, realistic, realistic woman)

Improved

3 changes
  • The green dollar effect is visible to all other players

  • Adding the green dollar effect to clothing and vehicle shops

  • Optimisations

Added

5 changes
  • Voice

  • Six missions

  • The option to turn off the music

  • Persistence of clothing and trail after reconnection

  • Welcome menu

Improved

3 changes
  • The loss of money in fall mode goes from 20% to 10%

  • Optimisations

  • New font

Fixed

1 change
  • A few rare bugs

Removed

1 change
  • The effect of money when there is 0$ in the bank

6 changes in this update

Added

1 change
  • Chat

Improved

2 changes
  • Network optimisation

  • New position of notifications

Fixed

2 changes
  • Inconsistent behaviour due to multiplayer for certain systems (such as the clothing shop, for example)

  • Inconsistency in decoration positions (sometimes flying trees)

Removed

1 change
  • Animation on notifications

Added

3 changes
  • Fall mode

  • Six cloths

  • Seven missions

Improved

2 changes
  • Global optimisation

  • Player movement

Fixed

1 change
  • Purchase points sometimes buggy

Added

2 changes
  • Decorations

  • 3 new clothes

Improved

4 changes
  • Profitability of parkour (x10 -> x15)

  • Reducing the size of the name and the price in clothing shops

  • HUD design in 1080p

  • Optimisations

5 changes in this update

Added

2 changes
  • Missions

  • Cloths

Improved

1 change
  • Increased gift profitability (10% -> 25%)

Fixed

2 changes
  • Blocked by the map when you're too high

  • Trail texture

3 changes in this update

Improved

1 change
  • Parkour goes from 5 to 10 money multiplier

Fixed

2 changes
  • Purchase of a teleporter

  • Purchase of a trail

3 changes in this update

Added

1 change
  • Adding a parkour

Improved

2 changes
  • A player playing for the first time no longer needs to pass over the claim point twice

  • The colour of the texts is lighter, more consistent with the mood of the game