- Skate
- Two missions
- Prestige
- Multi-colour trail
- Change of model (cartoon, realistic, realistic woman)
- The green dollar effect is visible to all other players
- Adding the green dollar effect to clothing and vehicle shops
- Optimisations
- Voice
- Six missions
- The option to turn off the music
- Persistence of clothing and trail after reconnection
- Welcome menu
- The loss of money in fall mode goes from 20% to 10%
- Optimisations
- New font
- The effect of money when there is 0$ in the bank
- Network optimisation
- New position of notifications
- Inconsistent behaviour due to multiplayer for certain systems (such as the clothing shop, for example)
- Inconsistency in decoration positions (sometimes flying trees)
- Animation on notifications
- Fall mode
- Six cloths
- Seven missions
- Global optimisation
- Player movement
- Purchase points sometimes buggy
- Profitability of parkour (x10 -> x15)
- Reducing the size of the name and the price in clothing shops
- HUD design in 1080p
- Optimisations
- Increased gift profitability (10% -> 25%)
- Blocked by the map when you're too high
- Trail texture
- Parkour goes from 5 to 10 money multiplier
- Purchase of a teleporter
- Purchase of a trail
- A player playing for the first time no longer needs to pass over the claim point twice
- The colour of the texts is lighter, more consistent with the mood of the game