3 changes in this update

Improved

2 changes
  • Adjustments to the mobility of Antumbra and Mary

  • General improvements to icons

Known Issues

1 change
  • Boss animations may not start sometimes

5 changes in this update

Added

2 changes
  • Icons for skills

  • Provisional icons for level-up abilities and small roguelike buffs (to improve visualization)

Improved

3 changes
  • Early-game performance of Diecap and Mary

  • Visualization of level-up options (abilities and small buffs)

  • Leveling up now fully restores HP by default

Added

10 changes
  • Four playable characters, each with a unique weapon and progression path

  • Three game modes: Solar Eclipse, Lunar Eclipse, and Perpetual Darkness

  • Two handcrafted battlefields: Flower Field and Cemetery

  • Three bosses: Slow Death, Grave Knight, and the Ossuary King

  • Run-based upgrade system built around damage, attack speed, area control, recovery, and defense

  • Persistent progression with permanent Power, Vitality, and Mobility upgrades

  • Per-character progression and weapon mastery paths

  • Unlockable defensive and offensive items

  • Multiple currencies earned from different game modes

  • Career statistics, achievements, and leaderboards

Known Issues

3 changes
  • Balancing, performance, and visual polish are still in progress

  • Some content and placeholder art will change before the full release

  • You may encounter bugs, unfair upgrade combinations, or unexpected behavior — feedback in the forum is welcome