- Four playable characters, each with a unique weapon and progression path
- Three game modes: Solar Eclipse, Lunar Eclipse, and Perpetual Darkness
- Two handcrafted battlefields: Flower Field and Cemetery
- Three bosses: Slow Death, Grave Knight, and the Ossuary King
- Run-based upgrade system built around damage, attack speed, area control, recovery, and defense
- Persistent progression with permanent Power, Vitality, and Mobility upgrades
- Per-character progression and weapon mastery paths
- Unlockable defensive and offensive items
- Multiple currencies earned from different game modes
- Career statistics, achievements, and leaderboards
- Balancing, performance, and visual polish are still in progress
- Some content and placeholder art will change before the full release
- You may encounter bugs, unfair upgrade combinations, or unexpected behavior — feedback in the forum is welcome