Adjustments to the mobility of Antumbra and Mary
General improvements to icons
Boss animations may not start sometimes
Icons for skills
Provisional icons for level-up abilities and small roguelike buffs (to improve visualization)
Early-game performance of Diecap and Mary
Visualization of level-up options (abilities and small buffs)
Leveling up now fully restores HP by default
Four playable characters, each with a unique weapon and progression path
Three game modes: Solar Eclipse, Lunar Eclipse, and Perpetual Darkness
Two handcrafted battlefields: Flower Field and Cemetery
Three bosses: Slow Death, Grave Knight, and the Ossuary King
Run-based upgrade system built around damage, attack speed, area control, recovery, and defense
Persistent progression with permanent Power, Vitality, and Mobility upgrades
Per-character progression and weapon mastery paths
Unlockable defensive and offensive items
Multiple currencies earned from different game modes
Career statistics, achievements, and leaderboards
Balancing, performance, and visual polish are still in progress
Some content and placeholder art will change before the full release
You may encounter bugs, unfair upgrade combinations, or unexpected behavior — feedback in the forum is welcome