The Junkyard - a third dig site: 50 layers under Rudy's junkyard, with brick, grey gravel, scrap and crushed cars
Scrap - scrap blocks pay a little every time you hit them, not only when they break
Crushed cars - only the pickaxe breaks them; rigs and Biscuit leave them to you
The Old Quarry - a fourth dig site: 60 layers of limestone, dark basalt, silver and coal under an old stone quarry
TNT crates - break one and it blasts every block around it, and sets off other crates nearby; rigs keep away from them
Story - Uncle Rudy has new radio lines for both sites, and each one has something at the bottom
Old Bones' map - the last two pieces of the first map
Junkyard row - 10 new skills, open once you clear the Orchard: Shockwave IV, Car Crusher, Power Drill, Heavy Bits, Turbo Fans, Scrap Magnet, Scrap Dealer, Salvage, Safe Cracker and Fetch
Old Quarry row - 10 new skills, open once you clear the Junkyard: Blasting Caps, Rock Splitter, Hammer Drill, Tungsten Bits, Steam Engine, Demolition Crew, Silver Lining, Blast Pay, Strongbox and Dig Dog
More levels - Crit Chance, Crit Damage, Splash Damage, Hand Drill and Rig Cooling have 30-34 more levels each
Upgrade icons - the upgrade and tab icons are new 3D models in the rigs' style
Upgrade rows - prices never wrap, and the level sits at the end of the values line so long names fit
Damage numbers - one number per block that adds up as you and your rigs hit it, instead of a stack of numbers
Skill tree - the branch and row names are easier to read
Late game - much less lag deep in a dig with many rigs: fewer objects made while digging and a cheaper interface
Camera - the camera no longer swings past the next layer and back after a slow frame