Areas
16 changes in this update

Added

10 changes
Dig sites
  • The Junkyard - a third dig site: 50 layers under Rudy's junkyard, with brick, grey gravel, scrap and crushed cars

  • Scrap - scrap blocks pay a little every time you hit them, not only when they break

  • Crushed cars - only the pickaxe breaks them; rigs and Biscuit leave them to you

  • The Old Quarry - a fourth dig site: 60 layers of limestone, dark basalt, silver and coal under an old stone quarry

  • TNT crates - break one and it blasts every block around it, and sets off other crates nearby; rigs keep away from them

  • Story - Uncle Rudy has new radio lines for both sites, and each one has something at the bottom

  • Old Bones' map - the last two pieces of the first map

Skills
  • Junkyard row - 10 new skills, open once you clear the Orchard: Shockwave IV, Car Crusher, Power Drill, Heavy Bits, Turbo Fans, Scrap Magnet, Scrap Dealer, Salvage, Safe Cracker and Fetch

  • Old Quarry row - 10 new skills, open once you clear the Junkyard: Blasting Caps, Rock Splitter, Hammer Drill, Tungsten Bits, Steam Engine, Demolition Crew, Silver Lining, Blast Pay, Strongbox and Dig Dog

Upgrades
  • More levels - Crit Chance, Crit Damage, Splash Damage, Hand Drill and Rig Cooling have 30-34 more levels each

Improved

6 changes
Interface
  • Upgrade icons - the upgrade and tab icons are new 3D models in the rigs' style

  • Upgrade rows - prices never wrap, and the level sits at the end of the values line so long names fit

  • Damage numbers - one number per block that adds up as you and your rigs hit it, instead of a stack of numbers

  • Skill tree - the branch and row names are easier to read

Performance
  • Late game - much less lag deep in a dig with many rigs: fewer objects made while digging and a cheaper interface

  • Camera - the camera no longer swings past the next layer and back after a slow frame

Areas
19 changes in this update

Added

13 changes
Dig sites
  • The Orchard - a second dig site: 55 layers under an apple orchard, with its own grass, soil, mossy rock, gold and rare crystals

  • Roots - root blocks run down through several layers; break the top of a root and the one below it has half its health

  • Old Bones' map - Biscuit's treasure holds a torn corner of an old map, and each new site's treasure holds another piece

  • Site map - the map lies on Rudy's table; click it to pick where to dig next, see each site's layers and best time, and dig a cleared site again

  • Story - Uncle Rudy has new radio lines for the Orchard, and there is something at the bottom

Look
  • Rudy's lot - the first dig site is rebuilt: Rudy's house, the street, cars and trees around a cleared lot

  • Light - warm evening light baked in Blender, with shadows on the ground, on the pit walls and on the blocks

  • Shadows - blocks shade the blocks around them, and rigs and Biscuit cast soft shadows

  • Pit walls - the walls of the pit show the rock layers of the site you are digging

Interface
  • Climb up - a button in the sidebar takes the camera up for a wide view of the town while the rigs keep digging

  • Layer meter - the meter shows the site's rock layers as blocks, with the layer you are on

  • Stats page - the game menu has a Stats page: play time, digs, blocks, clicks, money, crits, chests and each site's best time

Achievements
  • Apple of My Eye - clear the Orchard

Improved

4 changes
Ending
  • Biscuit - with Dig Buddy he digs with you and jumps into the treasure pit when the last block breaks; there is only ever one Biscuit

  • Treasure pit - the floor under the treasure no longer flickers

Sound
  • Rigs - rigs are quieter when you look at the town from above or at the map

Download
  • Size - the game files are smaller even with two dig sites: about 86 MB

Removed

2 changes
Look
  • Backyard - the old backyard is replaced by Rudy's lot

  • Round number - the layer meter no longer shows the dig number (your digs are on the Stats page)

Areas
31 changes in this update

Added

17 changes
Skill tree
  • Skill tree - 42 skills in four branches: Pickaxe, Rigs, Fortune and Biscuit

  • Rows by depth - new rows open at layers 12, 25 and 40; the Next dig row and Biscuit's branch open from your second dig

  • Frenzy - fast clicking fills a meter; when it is full, every swing crits for a few seconds

  • Treasure chests - chest blocks on some layers pay part of the layer's value, some of them golden

  • Fortune - Layer Bonus, Interest, Lucky Strike, Jackpot and Bargain

  • Dig Buddy - Biscuit digs with you, sniffs out chests and turns up bones

Rigs
  • New rig - a drill pod on four legs with a spinning bit

  • Skills you can see - rig skills change the bit's shape and recolour the rig

  • Seventh rig - a skill adds one more rig to the six you can build

Pickaxe
  • Crit Chance, Crit Damage and Splash Damage - new pickaxe upgrades

  • Shockwave - a skill that spreads your hit to the blocks around it

Ending
  • Treasure pit - Biscuit waits in a pit in the bedrock under the last layer, and the scene is longer

  • Results card - your time, blocks, money, chests, biggest crit and skills, compared with your best dig

  • Golden chest - later digs end with a golden chest and a dig bonus

Menu
  • Game menu - Esc opens a sidebar with your progress, best time, music and sound volume, credits and New game

  • Welcome back - the same menu greets you when you continue a save

Achievements
  • Researcher - learn every skill in the skill tree

Improved

11 changes
Achievements
  • Tinkerer - now unlocks when you learn 10 skills

Mining
  • Pixel cracks - blocks crack in pixel-art stages from the middle of the top edge

  • Layers - rock comes in bands with iron veins; gems and rare crystals appear from your second dig

  • Aiming - aiming at empty space no longer mines the blocks next to it

  • Outline - a thinner outline on the block under the cursor

Balance
  • First dig - a gentler start and many small upgrade levels; the first dig takes about an hour to an hour and a half

  • Rigs - stronger rigs that do about half of the digging by the middle of the dig

  • Late game - the last upgrade levels cost more, for a final push to the bottom

UI
  • Sidebar - Pickaxe, Rigs and Skills tabs in one sidebar on the left; the camera keeps the chunk centred

  • Tooltips - every upgrade explains what it does

  • Volume sliders - new sliders you can click or drag

Removed

3 changes
Rigs
  • Rig Engines - rigs already find their way well, so the upgrade is gone

Workshop
  • Workshop - crafting and materials are gone; ores pay money instead

  • Save carries over - materials become money, crafted parts become skills, extra rigs and Rig Engines levels are refunded

Areas
10 changes in this update

Added

4 changes
Achievements
  • Achievements - 8 to unlock: First Swing, Six Feet Under, Halfway Down, Good Boy, One More Round, Hands Free, Tinkerer and Gem Hunter

  • Earned already - continue a save from before this update and the achievements you have earned unlock

UI
  • Fold windows - the button in the corner of the Pickaxe, Rigs and Workshop windows folds them down to a single line

  • Folded summary - a folded upgrade window shows how many upgrades you can afford; a folded Workshop keeps your materials and shows when a part is ready

Improved

4 changes
UI
  • Maxed out - an upgrade window folds itself when you buy its last upgrade

  • Remembered - folded windows stay folded when you continue your save

  • New game button - the New game button in the pause menu is now red, so it is harder to click by mistake

Stats
  • Play stats - the game records how deep you dig and how long you play, to help balance future updates

Removed

2 changes
Cleanup
  • Unused art - an old wood UI skin, unused models, textures and sounds, making the download smaller

  • Leftover options - the jam's leftover look and rig-design options, which were no longer used

Areas
14 changes in this update

Added

5 changes
Saving
  • Autosave - progress saves every 30 seconds, on every cleared layer, when you pause and when you quit

  • Continue - pick up where you left off from the title screen, or start a New game

  • Next round - finishing the dig carries your progress into the next round, even if you quit during the credits

UI
  • Pause menu - press Esc while digging: music and sound volume, save status, New game, and the s&box menu

  • Welcome back - Uncle Rudy greets you when you continue a save

Improved

3 changes
UI
  • Esc menu - on the title and the credits, Esc opens the s&box menu (settings, quit)

Visuals
  • Lighting - no harsh side light, and rigs are no longer shiny

  • Pit walls - the earth around the mine is solid all the way down

Fixed

5 changes
UI
  • Missing UI - magenta panels, icons and fonts in the published game

  • Numbers - garbled damage and money numbers

Visuals
  • Green screen - the camera clipped into the ground around layers 8-16

  • Floating ground - green ground shelves hung beside the pit when digging deep

Audio
  • Music and sounds - no music or sound effects played in the published game

Removed

1 change
UI
  • Dev buttons - developer and testing buttons that were visible in the game

Areas
14 changes in this update

Added

14 changes
Mining
  • Click to dig - mine a 7x7 chunk, 60 layers deep, one layer at a time

  • Any face - hit the top or the side of any exposed block on the active layer

  • Cracking blocks - dirt, stone, copper, iron, granite, gold, gems and deeper ores crack as you hit them

  • Loot - money and materials fly out of every broken block

Upgrades
  • Pickaxe upgrades - Pickaxe, Heavy Swing, Steady Aim and Hand Drill

Rigs
  • Drill rigs - build rigs that roam the layer and dig on their own

  • Rig upgrades - Rig Drills, Rig Engines and Rig Cooling

Workshop
  • Crafting - make bits, treads and cooling parts in three tiers from stone, metal and gems

  • Part delivery - drop a part on the pit and a rig that needs it picks it up

Story
  • Where's Biscuit? - fly in over Uncle Rudy's backyard and hear from Rudy as you dig deeper

  • Ending - find out where Biscuit went

  • One more round - dig a fresh chunk after the ending and keep everything you built

Art & Audio
  • Backyard diorama - a cozy city backyard around the pit, drawn shadows, Kenney art

  • Music and sound - background music and sound effects for digging, rigs and loot