Based on player feedback, the dungeon descent just got a lot more dynamic and responsive!
NEW FEATURES & GAMEPLAY:
- Manual Step / Force Push [Q]: No more waiting around at the top of the screen! You can now press Q to immediately advance the dungeon ceiling by 1 tile.
- Tactical Scouting: Reveal unseen tiles, traps, and enemies ahead before stepping onto them.
- High Risk, High Reward: Grants +25 RUSH score, but beware — the lethal crush edge from behind moves closer instantly. Use at your own peril!
- New Sound Effect: Added custom heavy stone audio feedback (turnscr) when forcing a step.
AUDIO & POLISH:
- Volume Normalization: Fixed a major bug where music and SFX would fade out towards the top of the map and abruptly blast your ears upon entering a new floor due to 3D distance attenuation. Audio is now consistently balanced 2D across all floors.
- Guide Updated: The "How to Play" modal in the main menu now covers the new [Q] mechanic and its risks.