Abracadash Update: Pacing Control & Audio Fixes


Based on player feedback, the dungeon descent just got a lot more dynamic and responsive!


NEW FEATURES & GAMEPLAY:

  • Manual Step / Force Push [Q]: No more waiting around at the top of the screen! You can now press Q to immediately advance the dungeon ceiling by 1 tile.

    • Tactical Scouting: Reveal unseen tiles, traps, and enemies ahead before stepping onto them.
    • High Risk, High Reward: Grants +25 RUSH score, but beware — the lethal crush edge from behind moves closer instantly. Use at your own peril!
  • New Sound Effect: Added custom heavy stone audio feedback (turnscr) when forcing a step.

AUDIO & POLISH:

  • Volume Normalization: Fixed a major bug where music and SFX would fade out towards the top of the map and abruptly blast your ears upon entering a new floor due to 3D distance attenuation. Audio is now consistently balanced 2D across all floors.
  • Guide Updated: The "How to Play" modal in the main menu now covers the new [Q] mechanic and its risks.



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