All props added and adjusted
All buildings placed and fully textured
Water added (currently only as a plain material, no physics yet)
Several textures refined and adjusted for better visuals
Invisible walls still missing (areas that should block movement but stay see-through)
Flower and small object textures still need alpha adjustments
Flower physics need to be removed so players can walk through them
Lighting system needs further rework and fine-tuning
- All map props created and placed
- All materials created and properly applied
- Adjusted global lighting for a more natural look
- Refined textures with alpha backgrounds for better transparency
- Some props (like flowers) still lack proper alpha transparency — will be fixed soon
- Buildings are not yet added
- Water areas still missing
- Roads and sidewalks added
- Grass areas integrated for a more natural environment
- Tree models optimized (only trunks have physics — leaves are now non-collidable)
- Leaf textures reworked (transparent alpha instead of green background)
- Overall lighting and atmosphere improved
- Added skybox (no longer an empty background)
- Spawn area now works correctly — players no longer die upon joining
- Old placeholder tree textures removed
- Some shadows may appear too dark depending on sun angle
- Performance can drop slightly in dense tree areas