Heard, seen, dodged

0.3.4
26 September 2026
Areas
7 changes in this update

Added

1 change
Bosses
  • Stagger - a staggered boss makes the ground shake under it for as long as the stagger lasts. That is your window to punish it, and now you can see it.

Improved

3 changes
Gameplay
  • Parry sound - a short frying-pan hit. The parry on a red attack, the hardest read in the game, used to sound lower and duller than the one on a gold attack, and both cut off mid-ring. Now the red one is the hit as it is and the gold one sits three semitones lower, so the harder read sounds sharper. The tail stops at 0.22s so no metallic note is left hanging.

  • Sardine jump - you can dodge it now. From take-off to landing it took 0.41s; reacting takes about a quarter of a second and the dash needs 0.18 more to get you out, so it asked for 0.43. It now takes 0.46. The warning before the jump starts exactly where it did. The jump also flies slower, 217 units per second instead of 242, so you can actually see the arc.

UI
  • Score and fight text - the score is bigger, and PARRY, HIT, the boss's name and its health read clearly over the sand and the sea.

Fixed

2 changes
Bosses
  • Returning bosses - bosses coming back from the sea no longer show up floating, a little higher every time.

Visuals
  • Spin - in the last hit of the combo, only the glove that actually hits leaves a trail.

Known Issues

1 change
Gameplay
  • Parry - nothing tells you when to press yet. That is next.