Areas
16 changes in this update

Added

3 changes
Gameplay
  • Full run – the game can be finished start to end: 13 rounds, four bosses that come back risen near the end, and a bonus round against the sardine school

  • Final round – the school stacks up and speeds up over time, the camera pulls out to show the whole ring, and a banner shows your progress

  • Risen mode – beat the game to unlock it: the chick runs much faster and takes double damage, and it lasts while your combo stays up

Improved

2 changes
Bosses
  • Repeat bosses – bosses that come back re-emerge, reset their pose and AI, and in rounds 9–12 spawn already risen

Final round
  • Sardine school – no longer bites or charges while a boss is entering or while you're reviving

Fixed

6 changes
Gameplay
  • Bonus round – could never be won, the end banner never showed up

  • Round 1 – no longer crashes

  • Timer – the match no longer starts with the clock stopped

Visuals
  • Fence – showed up as a pink and black checkerboard in the published game; it now uses its own wood texture

  • Revive arrow – the arrow around the mouse was missing in the published game, so players didn't know how to revive

  • Arena – the sand's roughness texture now ships with the game

Removed

1 change
Package
  • Third-party packages – the game no longer depends on any external package

Known Issues

4 changes
Gameplay
  • The sardine school can still hit you in the short gap between one boss dying and the next one landing

  • Bosses in rounds 9–12 have much less health than earlier fights, so the last rounds are the easiest

  • Risen mode only unlocks after finishing the game, so most first-time players never see it

UI
  • Control hints (MOVE, STRIKE, GUARD, DODGE) show an empty box instead of the key