Names - meet the Retriever Seal, Queen Mermati, Officer Javier Miguel and Orca Nostra. For thirteen rounds their name tags read Foca, Manati, Lobo marino and Orca, which is what a zoo calls them, in Spanish.
Knockback - every enemy attack now pushes you. Before, most of them only hurt. Officer Javier Miguel's tackle has opinions about where you should be standing, and it is off the ring.
Queen Mermati - now keeps you at more than twice the distance, 130 instead of 60. She plants herself far away and sings from there. Getting close to her is now the fight. Try it and tell us.
Queen Mermati - sings sooner and over a smaller area, and gets back up with more health. Less time to leave, less distance to cover.
Retriever Seal - its pounce reaches twice as far, starts from closer, and is now its favourite move by a wide margin. It is, after all, a retriever. It also slides twice as far when you hit it, and gets back up in half the time.
Orca Nostra - no longer gets knocked back when you hit her at all. Same update, same number, opposite ends: the seal skids and the orca is nailed to the floor. You will notice.
Thinking - Queen Mermati, Officer Javier Miguel and Orca Nostra decide what to do next a fifth to a quarter faster.
Big attacks - the bosses pick them about twice as often, and they come back sooner: the tackle, the breach, the torpedo and Queen Mermati's wave wait a third to a half less between uses.
Orca Nostra's torpedo - you used to see it coming from across the ring. It now comes twice as often, and it no longer needs the distance: it can start right on top of you. That is not a bug. It is Orca Nostra. The same goes for Officer Javier Miguel's tackle.
Combo - takes 20% less time from the first kick to the last spin.
Dash - covers twice the distance. It was a step; now it gets you out.
Charged punch - 65 to 81 damage. Once the combo got faster, mashing paid better than charging, and the charged punch is the big, still bet of someone who won't dance. It should pay like one.
Top speed - at the top of the score ladder the whole fight ran at triple speed. It is 2.4 now: still fast, but you can see what is hitting you.
Orca Nostra's circle - follows you while it charges, so moving doesn't save you. It is unblockable and now effectively undodgeable, and this update made it worse by making it come out more often. If it caught you in the final round, that was not you playing badly.
Parry - still dull. It shakes the screen exactly like an ordinary block and has no effect of its own. The game pays you double points for the hardest read it asks of you and then tells you about it like you did nothing. It is the next thing we fix.