The file defines a static utility class for managing configuration settings. It loads and saves solo setup preferences using game cookies.
using CitySim.Ai;
namespace CitySim;
/// <summary>Setup preferences are separate from audio/display preferences and match rules.</summary>
public static class SoloSetupPreferences
{
const string Key="citysim.solo-setup.v1";
public static SoloSetupData Load()
{
SoloSetupData saved=null;
try { saved=Game.Cookies.Get<SoloSetupData>(Key,null); }
catch(Exception e) { Log.Warning($"Could not load game setup: {e.Message}"); }
return SoloSetup.Normalize(saved,new Random().Next());
}
public static void Save(SoloSetupData value)
{
try { Game.Cookies.Set(Key,value); }
catch(Exception e) { Log.Warning($"Could not save game setup: {e.Message}"); }
}
}