Ready, Set, Grow! is a farming game with simple objectives. Planting seeds, watching them grow, customizing your house, and creating a little farm to call your own. Tend your own plot, race the weather, chase rare crop mutations, and visit the Garden Depot to turn your harvests into Profit. Play solo, farm with friends, or join a public server and grow alongside strangers. Your plot, money, inventory, quests, house, and progress are saved with a full save system so when you come back your farm is as you left it. Tackle daily quests, and unlock achievements as you grow from a small carrot farmer to millionaire mushroom mogul.

On break, Will be back May 30th.


Still Early Development! Any feedback, advice, and feature requests are appreciated!
I work a full-time job, working on this in my spare time, please be nice I have a lot more planned for this game.
Looks like ass with below 4x antialiasing and with any upscaling on, custom map should fix these performance issues.
Viewmodels for all crops/items will be added with custom player models   

Current v0.3 (Housing/Furniture, Bug Testing, Additional Tools, Shovel to pick up crops, shears to harvest crops)
v0.4 (Unique/Rare Crops + Additional Mutations/Weather Systems + Fruit Trees)
v0.5 (Custom Player Models, View Models, Map Rework, Daynight system, Custom Skybox/Lighting, MiniMap.)
v0.6-v1 (Pets, Crop Seasons, Special Events, Player Trading, and more.


Roadmap
  • More House Decorations
  • Minimap
  • Watering Can - reduces crop growth time
  • More mutations
  • Player Trading
  • Custom Player Models/Outfits
  • Visual Models - First and Third person visual models with all the fruit models, tools, etc with the Custom Player Models
  • Pets
  • Special Events
  • Fruit Trees - already have the model's just not implemented
  • Network-sync
  • Special/Unique Crops
  • Minigames
  • Day/night system
  • Seasons (ingame seasons for Crops)
  • Particle Effects Toggle - For PC's that cant handle thousands of particles