Originally born as a Garry’s Mod port and one of my first projects learning Hammer for s&box, Fracture is a compact, close-quarters map built around high tension and fast encounters.
Designed with tight sightlines and interconnected paths, it naturally favors stealth and paranoia in gamemodes like Murder, while keeping gunfights fast and chaotic in tactical modes.

A huge thank you to the Strike Force team and community for adopting the map into their rotation!