We have added a new map to the roster. This is a corridor small-medium size corridor based map.
It's still a work in progress, but we are confident that it plays well. We will continue to update the graphics & adjust gameplay concerns over the next couple updates.

We are also working on our flagship map that will land in 1.6 or 1.7 :)
We are introducing subroles as an experiment. Right now subroles are weak to not make it overly Bystander-sided, but we will experiment with stronger subroles in future updates.
Having built a solid gameplay foundation, we are now moving away from our current placeholder UI, and moving towards a unified stylistic UI. This update is the first of the new style, and we will continue to overhaul UI until everything shares the same UI style.

Update 1.5
1.5
15 March 2026
🎁 Added
  • Added subroles
  • Added Fracture map
  • Added throwing anchor points for melee weapons so they always stick upright in targets when thrown
  • Added impact effcts for melee weapons
🧼 Improved
  • Melee Weapons will now bounce off dynamic props when thrown
  • Overhauled role reveal screen
  • Overhauled tutorial screen
  • Overhauled win screen
  • Overhauled inventory screen
  • Lowered AFK timer to 90s instead of 180s
🪛 Fixed
  • Fixed issue where people might not have colliders in lobbies with a lot of players
  • Fixed issue where overhead speaker icon & text would not be visible
  • Fixed issue where dead players cannot hear alive players speaking
🚯 Removed
  • Warm/Cold toned Murderer hints.
⚠️ Known Issues
  • Win Screen can get stuck sometimes
people
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