We have added a new map to the roster. This is a corridor small-medium size corridor based map. It's still a work in progress, but we are confident that it plays well. We will continue to update the graphics & adjust gameplay concerns over the next couple updates. We are also working on our flagship map that will land in 1.6 or 1.7 :)
We are introducing subroles as an experiment. Right now subroles are weak to not make it overly Bystander-sided, but we will experiment with stronger subroles in future updates.
Having built a solid gameplay foundation, we are now moving away from our current placeholder UI, and moving towards a unified stylistic UI. This update is the first of the new style, and we will continue to overhaul UI until everything shares the same UI style.
Update 1.5
1.5
15 March 2026
🎁 Added
Added subroles
Added Fracture map
Added throwing anchor points for melee weapons so they always stick upright in targets when thrown
Added impact effcts for melee weapons
🧼 Improved
Melee Weapons will now bounce off dynamic props when thrown
Overhauled role reveal screen
Overhauled tutorial screen
Overhauled win screen
Overhauled inventory screen
Lowered AFK timer to 90s instead of 180s
🪛 Fixed
Fixed issue where people might not have colliders in lobbies with a lot of players
Fixed issue where overhead speaker icon & text would not be visible
Fixed issue where dead players cannot hear alive players speaking
🚯 Removed
Warm/Cold toned Murderer hints.
⚠️ Known Issues
Win Screen can get stuck sometimes
people
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