Update 2

2
18 September 2026
Areas
52 changes in this update

Added

12 changes
Progression & Equipment
  • Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels.

  • Riftbound challenges - face randomized enemy modifiers and compete on separate Riftbound leaderboards.

  • Tempering - spend Gold to reroll one chosen item affix, selecting from three replacements while preserving Legendary effects.

  • Legendary effects - newly dropped Legendary items now roll individual effect values.

  • Skill loadout - equip a fifth active skill, bound to 2 by default.

  • Guardian modifiers - higher-tier guardians gain additional modifiers, with twice as many during Riftbinding challenges.

Tutorial & Loot
  • Tutorial skill book - discover and immediately equip Echo Sigil during the cathedral tutorial.

  • Cathedral ambush - face three additional guards after collecting the book and earn all five ritual sacrifices through combat.

  • Skill books - discover physical skill books that automatically fill an available skill slot.

  • Equipment drops - drag unwanted equipment outside your inventory to drop it on the ground.

  • Guardian loot recovery - the return portal collects reachable nearby loot and warns you when your backpack needs space.

  • Currency pickup - automatically collect nearby Gold and Rift Sigils.

Improved

26 changes
Combat & Enemies
  • Demon animations - updated attacks across all seven demon types, including dagger cuts, hammer slams, sword plants, bow shots, spellcasting and boss attacks.

  • Enemy movement - crowded enemies take short spacing steps and prioritize attacking.

  • Enemy reactions - enemies can sidestep visible player swings without abandoning attacks already underway.

  • Enemy awareness - nearby enemies can spot and pursue you across room boundaries.

  • Combat pacing - faster attack preparation and shorter pauses keep encounters active.

  • Heavy attacks - committed heavy attacks resist interruption and display an amber warning.

  • Health globes - Rare champions and completed Magic packs guarantee a globe that restores 25% of maximum health.

  • Enemy names - introduced distinct names for enemies and guardians.

  • Defeat sequence - victorious guardians celebrate immediately, with results appearing after a shorter delay.

Rifts & Exploration
  • Tier progression - reach the former tier-50 progression milestone at tier 25, with enemy health and damage continuing to scale beyond it.

  • Floor population - enemies are present when you enter a floor instead of appearing as you explore.

  • Floor layouts - more compact room arrangements reduce unnecessary branching.

  • Navigation - added onward guidance to the minimap and expanded map.

  • Floor generation - failed layouts automatically retry during loading.

  • Camera zoom - adjust your view with smooth mouse-wheel zoom in town and Rifts.

UI & Presentation
  • Tempering interface - added clear affix selection, replacement choices, drag-and-drop equipment support and an illustrated empty state.

  • Riftbinding interface - select an item through Equipment and review its challenge, modifiers, upgrade and Sigil cost before departure.

  • Currency display - Gold and Rift Sigils appear directly in Equipment and Tempering.

  • Legendary tooltips - rolled effect values are easier to identify.

  • Portal transitions - the destination HUD appears together with the world through the opening portal.

  • Combat effects - brighter highlights improve the readability of skills, specializations and Legendary effects.

  • Stormspindle lightning - branching bolts now radiate outward from the center with smoother, brighter electrical motion.

Environment
  • Cave lighting - softer illumination follows the player, supported by localized warm lights and updated reflections.

  • Cave materials - sharper textures, improved surface detail and more consistent rock and ground materials.

  • Rock formations - added fractured stone details throughout the caves.

  • Character visibility - improved character contrast and nearby illumination from Arc Lash.

Fixed

12 changes
Combat & Exploration
  • Enemy engagement - visible enemies no longer wait for other enemies to die before joining combat.

  • Guardian encounters - floor exits can no longer bypass an active guardian.

  • Stormspindle - lightning now damages enemies throughout its circular area, including the center.

  • Rock collision - collision more closely matches the visible shape of scattered rocks.

  • Blocked passages - corrected tunnel caps that could obstruct rooms and prevent valid enemy placement.

Characters & Presentation
  • Town clothing - residents retain their outfits after returning from a Rift.

  • Player appearance - town characters and equipment previews respect your Human or Citizen preference.

  • Echo Sigil - its ground circle is no longer hidden beneath the cathedral floor.

  • Portal HUD - fixed brief gaps in HUD visibility at the end of arrival transitions.

  • Arrival lighting - player illumination is ready before the portal reveals the destination.

  • Missing models - fixed missing player-body and helmet-loot assets in packaged builds.

  • Dialogue - corrected an unintended character in the Tempering dialogue.

Known Issues

2 changes
Animation & Lighting
  • Hammer animation - the hammer may briefly clip into the floor during recovery.

  • Cave lighting - player illumination may bleed through thin walls.