14 changes in this update

Added

8 changes
  • New skill - Chain Lightning

  • 5 new legendary weapons

  • Added Flasks & a passive health regen system

  • Added a Rune system that allows you to upgrade your items that are socketed

  • Added Forging, allowing you to upgrade the base stat of your item

  • Added Blessings, allowing you to add a unique effect on your item (this will be expanded)

  • Added Awakenings, allowing you to pivot every of your item to specific build

  • Added a small cutscene for the first time you encounter the execution scene

Improved

4 changes
  • Performance has been significantly improved, a lot less stutters.

  • Sound effects

  • Visual effects have been improved on various skills

  • Tutorial & initial player experience has been improved

Fixed

1 change
  • Fixed a bug where holding LMB and RMB would cause it to immediately cancel the RMB attack

Known Issues

1 change
  • UI for some of the newer systems need improvement, we are working on an overhaul of the UI to fit all the new systems

Areas
16 changes in this update

Added

10 changes
Skills
  • Coffin Nail - A stackable skill that allows you to burst single target enemies with a big damage amplification effect

  • Reaper's Toll - A flying scythe you can send out that will return to you after its flight pattern.

  • Grave Leap - Jump in the air and land with a big impact

  • All of these skills include 2-3 legendaries each with their own effects

Enemies
  • Added completely new movesets to the Abyssal Tyrant & The Rime Soverign

  • Added more complex movesets to Demon enemies

  • New entry effect for Guardians

Environmental
  • Added a new frost biome

  • Added breakables

Loot
  • Added better indicators for when items drop

Improved

2 changes
  • More smooth movement & attack blending

  • Enemies will no longer randomly disappear when you kill the Guardian

Fixed

3 changes
  • Fixed a bug with Arcane Bolt in the tutorial

  • Fixed a bug where loot could take your "click priority" when hovering over it while holding down LMB

  • Fixed a bug where collisions on some rocks would be larger than they appear

Known Issues

1 change
  • Sometimes there'll be stutters mid-gameplay. We are aware and trying to nail down what causes it.

Areas
52 changes in this update

Added

12 changes
Progression & Equipment
  • Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels.

  • Riftbound challenges - face randomized enemy modifiers and compete on separate Riftbound leaderboards.

  • Tempering - spend Gold to reroll one chosen item affix, selecting from three replacements while preserving Legendary effects.

  • Legendary effects - newly dropped Legendary items now roll individual effect values.

  • Skill loadout - equip a fifth active skill, bound to 2 by default.

  • Guardian modifiers - higher-tier guardians gain additional modifiers, with twice as many during Riftbinding challenges.

Tutorial & Loot
  • Tutorial skill book - discover and immediately equip Echo Sigil during the cathedral tutorial.

  • Cathedral ambush - face three additional guards after collecting the book and earn all five ritual sacrifices through combat.

  • Skill books - discover physical skill books that automatically fill an available skill slot.

  • Equipment drops - drag unwanted equipment outside your inventory to drop it on the ground.

  • Guardian loot recovery - the return portal collects reachable nearby loot and warns you when your backpack needs space.

  • Currency pickup - automatically collect nearby Gold and Rift Sigils.

Improved

26 changes
Combat & Enemies
  • Demon animations - updated attacks across all seven demon types, including dagger cuts, hammer slams, sword plants, bow shots, spellcasting and boss attacks.

  • Enemy movement - crowded enemies take short spacing steps and prioritize attacking.

  • Enemy reactions - enemies can sidestep visible player swings without abandoning attacks already underway.

  • Enemy awareness - nearby enemies can spot and pursue you across room boundaries.

  • Combat pacing - faster attack preparation and shorter pauses keep encounters active.

  • Heavy attacks - committed heavy attacks resist interruption and display an amber warning.

  • Health globes - Rare champions and completed Magic packs guarantee a globe that restores 25% of maximum health.

  • Enemy names - introduced distinct names for enemies and guardians.

  • Defeat sequence - victorious guardians celebrate immediately, with results appearing after a shorter delay.

Rifts & Exploration
  • Tier progression - reach the former tier-50 progression milestone at tier 25, with enemy health and damage continuing to scale beyond it.

  • Floor population - enemies are present when you enter a floor instead of appearing as you explore.

  • Floor layouts - more compact room arrangements reduce unnecessary branching.

  • Navigation - added onward guidance to the minimap and expanded map.

  • Floor generation - failed layouts automatically retry during loading.

  • Camera zoom - adjust your view with smooth mouse-wheel zoom in town and Rifts.

UI & Presentation
  • Tempering interface - added clear affix selection, replacement choices, drag-and-drop equipment support and an illustrated empty state.

  • Riftbinding interface - select an item through Equipment and review its challenge, modifiers, upgrade and Sigil cost before departure.

  • Currency display - Gold and Rift Sigils appear directly in Equipment and Tempering.

  • Legendary tooltips - rolled effect values are easier to identify.

  • Portal transitions - the destination HUD appears together with the world through the opening portal.

  • Combat effects - brighter highlights improve the readability of skills, specializations and Legendary effects.

  • Stormspindle lightning - branching bolts now radiate outward from the center with smoother, brighter electrical motion.

Environment
  • Cave lighting - softer illumination follows the player, supported by localized warm lights and updated reflections.

  • Cave materials - sharper textures, improved surface detail and more consistent rock and ground materials.

  • Rock formations - added fractured stone details throughout the caves.

  • Character visibility - improved character contrast and nearby illumination from Arc Lash.

Fixed

12 changes
Combat & Exploration
  • Enemy engagement - visible enemies no longer wait for other enemies to die before joining combat.

  • Guardian encounters - floor exits can no longer bypass an active guardian.

  • Stormspindle - lightning now damages enemies throughout its circular area, including the center.

  • Rock collision - collision more closely matches the visible shape of scattered rocks.

  • Blocked passages - corrected tunnel caps that could obstruct rooms and prevent valid enemy placement.

Characters & Presentation
  • Town clothing - residents retain their outfits after returning from a Rift.

  • Player appearance - town characters and equipment previews respect your Human or Citizen preference.

  • Echo Sigil - its ground circle is no longer hidden beneath the cathedral floor.

  • Portal HUD - fixed brief gaps in HUD visibility at the end of arrival transitions.

  • Arrival lighting - player illumination is ready before the portal reveals the destination.

  • Missing models - fixed missing player-body and helmet-loot assets in packaged builds.

  • Dialogue - corrected an unintended character in the Tempering dialogue.

Known Issues

2 changes
Animation & Lighting
  • Hammer animation - the hammer may briefly clip into the floor during recovery.

  • Cave lighting - player illumination may bleed through thin walls.