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Component
.IsProxy
bool
IsProxy
{
get
;
set
;
}
Description
True if this is a networked object and is owned by another client. This means that we're not controlling this object, so shouldn't try to move it or anything.
Return
User Comments
Properties
Active
Components
ComponentVersion
DebugOverlay
Enabled
Flags
GameObject
Id
IsProxy
IsValid
LocalPosition
LocalRotation
LocalScale
LocalTransform
Network
OnComponentDestroy
OnComponentDisabled
OnComponentEnabled
OnComponentFixedUpdate
OnComponentStart
OnComponentUpdate
Scene
Tags
Transform
WorldPosition
WorldRotation
WorldScale
WorldTransform
Methods
AddComponent
Deserialize
DeserializeImmediately
Destroy
DestroyGameObject
EditLog
GetComponent
GetComponentInChildren
GetComponentInParent
GetComponents
GetComponentsInChildren
GetComponentsInParent
GetOrAddComponent
Invoke
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Serialize
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