bool
Enabled
{
get;
set;
} Description
<para>
The enable state of this <see cref="T:Sandbox.Component" />.
</para><para>
This doesn't tell you whether the component is actually active because its parent
<see cref="T:Sandbox.GameObject" /> might be disabled. This merely tells you what the
component wants to be. You should use <see cref="P:Sandbox.Component.Active" /> to determine whether the
object is truly active in the scene.
</para>
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