IEnumerable<T> GetComponentsInChildren( bool includeDisabled, bool includeSelf )

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Description

The GetComponentsInChildren<T> method retrieves all components of type T that are attached to the current GameObject and its descendants in the hierarchy. This method allows you to specify whether to include components that are disabled and whether to include the component on the current GameObject itself.

Usage

To use the GetComponentsInChildren<T> method, call it on an instance of a Component or GameObject. Specify the type of component you want to retrieve using the generic type parameter T. Use the includeDisabled parameter to determine if disabled components should be included in the results, and the includeSelf parameter to decide if the component on the current GameObject should be included.

Example

// Example of using GetComponentsInChildren to retrieve all MeshRenderer components
public void RetrieveMeshRenderers(Component component)
{
    // Retrieve all MeshRenderer components in the children, including disabled ones
    var meshRenderers = component.GetComponentsInChildren<MeshRenderer>(includeDisabled: true, includeSelf: true);
    
    foreach (var renderer in meshRenderers)
    {
        // Perform operations with each MeshRenderer
        renderer.enabled = true; // Example operation
    }
}