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Constructors

functionsNavMeshAgent

Fields

crop_dinCurrentLinkTraversal

Properties

data_objectAcceleration
data_objectAgentPosition
data_objectAutoTraverseLinks
data_objectHeight
data_objectIsTraversingLink
data_objectLinkEnter
data_objectLinkExit
data_objectMaxSpeed
data_objectRadius
data_objectSeparation
remove_circleSyncAgentPosition
data_objectTargetPosition
data_objectUpdatePosition
data_objectUpdateRotation
data_objectVelocity
data_objectWishVelocity

Methods

functionsCompleteLinkTraversal
functionsGetLookAhead
functionsMoveTo
functionsSetAgentPosition
functionsSetPath
functionsStop
menu
Api
Components
NavMeshAgent
UpdatePosition

bool UpdatePosition { get; set; }

Summary

Set the Position of the GameObject to the agent position every frame. You can turn this off and handle it yourself by using the AgentPosition property.
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