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Constructors
functions
NavMeshAgent
Fields
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CurrentLinkTraversal
Properties
data_object
Acceleration
data_object
AgentPosition
data_object
AutoTraverseLinks
data_object
Height
data_object
IsTraversingLink
data_object
LinkEnter
data_object
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data_object
MaxSpeed
data_object
Radius
data_object
Separation
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SyncAgentPosition
data_object
TargetPosition
data_object
UpdatePosition
data_object
UpdateRotation
data_object
Velocity
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Methods
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Api
Components
NavMeshAgent
UpdatePosition
bool
UpdatePosition
{
get
;
set
;
}
Summary
Set the Position of the GameObject to the agent position every frame. You can turn this off and handle it yourself by using the AgentPosition property.
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