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Api
Components
NavMeshAgent
UpdatePosition
chevron_left Components
class
NavMeshAgent

Constructors

functionsNavMeshAgent

Fields

crop_dinCurrentLinkTraversal

Properties

data_objectAccelerationdata_objectAgentPositiondata_objectAllowDefaultAreadata_objectAllowedAreasdata_objectAutoTraverseLinksdata_objectForbiddenAreasdata_objectHeightdata_objectIsNavigatingdata_objectIsTraversingLinkdata_objectLinkEnterdata_objectLinkExitdata_objectMaxSpeeddata_objectRadiusdata_objectSeparationremove_circleSyncAgentPositiondata_objectTargetPositiondata_objectUpdatePositiondata_objectUpdateRotationdata_objectVelocitydata_objectWishVelocity

Methods

functionsCompleteLinkTraversalfunctionsGetLookAheadfunctionsGetPathfunctionsMoveTofunctionsSetAgentPositionfunctionsSetPathfunctionsStop
UpdatePosition
Set the Position of the GameObject to the agent position every frame. You can turn this off and handle it yourself by using the AgentPosition property.
property
bool UpdatePosition { get; set; }
Declared in Sandbox.NavMeshAgent ยท Assembly Sandbox.Engine
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