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Constructors

functionsNavMeshAgent

Fields

crop_dinCurrentLinkTraversal

Properties

data_objectAcceleration
data_objectAgentPosition
data_objectAutoTraverseLinks
data_objectHeight
data_objectIsTraversingLink
data_objectLinkEnter
data_objectLinkExit
data_objectMaxSpeed
data_objectRadius
data_objectSeparation
remove_circleSyncAgentPosition
data_objectTargetPosition
data_objectUpdatePosition
data_objectUpdateRotation
data_objectVelocity
data_objectWishVelocity

Methods

functionsCompleteLinkTraversal
functionsGetLookAhead
functionsMoveTo
functionsSetAgentPosition
functionsSetPath
functionsStop
menu
Api
Components
NavMeshAgent
SetPath

void SetPath( NavMeshPath path )

Summary

Assigns a precalculated path for the agent to follow. The agent will attempt to follow the path, but may adjust its movement to avoid obstacles or other agents. If the path becomes invalid during navigation, it may be recalculated completely.
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