Base movement and controller setup 
Basic inventory foundation with drag and drop ect. 
Working NPCS as Enemys and Guards / Respawn on Death / wondering around - mostly working 
Very Simple Fight system as a placeholder 
Interacting with Objects 
Netwroking and Player stats Saving made with sbox.cool 
Items Dropping / Despawning on Timer  Prgoression System - Playtime, Level, XP, Gold 
Upgrade System for the current simple Weapon System
Achievements from S&Box are implemented
Local server Scoreboard, and Global Ranking Leaderboard shown ingame 
Chat and Voice Chat - needs to be tested

 What I really need help with:
 If anyone has advice, resources, or wants to lend a hand, I'm currently looking for help with: 
Animations: Player animations and matching them with weapons. - i was told to use Mixamo, but i cant import the Citizen model...
id love to Implement this map but sadly in only works for TTT? how can this be changed/done??? map: https://sbox.game/throwupproducs/zamekttt  Combat System: I'd love to build a real, interactive fighting system (dodging, AoE effects, etc., similar to Wildstar).  General Assets: Enemies, items, and visual effects.  Equipment: Wearable items, armor, and Collectables  Camera/Perspective: Shaking the camera on impcat and movement, matching fight system Any feedback, tips, or help is hugely appreciated!